[gd_scene load_steps=2 format=2] [sub_resource type="ParticlesMaterial" id=1] emission_shape = 2 emission_box_extents = Vector3( 1, 90, 1 ) flag_disable_z = true spread = 0.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = -100.0 initial_velocity_random = 0.5 orbit_velocity = 0.0 orbit_velocity_random = 0.0 [node name="Stars" type="Particles2D"] position = Vector2( 320, 90 ) amount = 120 lifetime = 10.0 preprocess = 10.0 process_material = SubResource( 1 )