[gd_scene load_steps=3 format=2] [ext_resource path="res://Scenes/Objects/Enemy.gd" type="Script" id=1] [ext_resource path="res://Sprites/Enemy.png" type="Texture" id=2] [node name="Enemy" type="Area2D"] script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="Collision" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( -3, -7, -1, -7, -1, -5, 0, -5, 0, -6, 1, -6, 1, -7, 3, -7, 3, -6, 4, -6, 4, -5, 5, -5, 5, 5, 4, 5, 4, 6, 3, 6, 3, 7, 1, 7, 1, 6, 0, 6, 0, 5, -1, 5, -1, 7, -3, 7, -3, 6, -4, 6, -4, 5, -2, 5, -2, 3, -3, 3, -3, 2, -5, 2, -5, 1, -4, 1, -4, -1, -5, -1, -5, -2, -3, -2, -3, -3, -2, -3, -2, -5, -4, -5, -4, -6, -3, -6 ) [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] position = Vector2( 0, 4.17233e-07 ) scale = Vector2( 0.6, 0.8 ) [connection signal="body_entered" from="." to="." method="_on_Enemy_body_entered"] [connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]