extends Area2D const Explosion = preload("res://Scenes/ExplosionEffect.tscn") export (int) var speed = 50 export (int) var armor = 3 func _process(delta): position.x -= speed * delta func _on_Enemy_body_entered(body): body.create_hit_effect() body.queue_free() armor -= 1 if armor <= 0: var root = get_tree().current_scene if root.is_in_group("World"): root.score += 10 explode() queue_free() func _on_VisibilityNotifier2D_screen_exited(): queue_free() func explode(): var explosion = Explosion.instance() explosion.global_position = global_position get_tree().current_scene.add_child(explosion)