[gd_scene load_steps=4 format=2] [ext_resource path="res://Scenes/LaserHit.gd" type="Script" id=1] [ext_resource path="res://SFX/Hit.wav" type="AudioStream" id=2] [sub_resource type="ParticlesMaterial" id=1] lifetime_randomness = 1.0 emission_shape = 1 emission_sphere_radius = 1.0 flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 25.0 initial_velocity_random = 1.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 scale = 1.5 [node name="LaserHit" type="Node2D"] script = ExtResource( 1 ) [node name="Timer" type="Timer" parent="."] wait_time = 3.0 one_shot = true autostart = true [node name="HitParticles" type="Particles2D" parent="."] emitting = false one_shot = true explosiveness = 1.0 randomness = 1.0 process_material = SubResource( 1 ) [node name="HitSound" type="AudioStreamPlayer" parent="."] stream = ExtResource( 2 ) autoplay = true [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]