[gd_scene load_steps=7 format=2] [ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1] [ext_resource path="res://Assets/Enemies/PlantEnemy.png" type="Texture" id=2] [ext_resource path="res://Scenes/Enemies/PlantEnemy.gd" type="Script" id=3] [sub_resource type="Animation" id=1] resource_name = "Animate" length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.4, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5 ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.6 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "fire_bullet" } ] } [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 8, 7 ) [sub_resource type="CircleShape2D" id=3] radius = 6.0 [node name="PlantEnemy" instance=ExtResource( 1 )] script = ExtResource( 3 ) [node name="Sprite" parent="." index="0"] position = Vector2( 0, -8 ) texture = ExtResource( 2 ) hframes = 6 frame = 5 [node name="AnimationPlayer" parent="." index="2"] autoplay = "Animate" anims/Animate = SubResource( 1 ) [node name="Collider" parent="Hurtbox" index="0"] position = Vector2( 0, -7 ) shape = SubResource( 2 ) [node name="Collider" parent="Hitbox" index="0"] position = Vector2( 0, -7 ) shape = SubResource( 3 ) [node name="EnemyStats" parent="." index="5"] max_health = 3 [node name="BulletSpawnPoint" type="Position2D" parent="." index="6"] position = Vector2( 0, -9 ) [node name="FireDirection" type="Position2D" parent="." index="7"] position = Vector2( 0, -14 ) [editable path="Hurtbox"] [editable path="Hitbox"]