[gd_scene load_steps=6 format=2] [ext_resource path="res://Assets/World/SaveStation.png" type="Texture" id=1] [ext_resource path="res://Scenes/Objects/SaveStation.gd" type="Script" id=2] [ext_resource path="res://Assets/UI/WhiteSquare.png" type="Texture" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8, 10 ) [sub_resource type="Animation" id=2] resource_name = "Save" length = 0.5 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("WhiteSpaceSprite:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = false tracks/0/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 1e-05, 1.25 ), Vector2( 1, 1.25 ), Vector2( 1e-05, 1.25 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("WhiteSpaceSprite:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, -25 ), Vector2( 0, -3 ) ] } [node name="SaveStation" type="StaticBody2D"] script = ExtResource( 2 ) [node name="WhiteSpaceSprite" type="Sprite" parent="."] position = Vector2( 0, -25 ) scale = Vector2( 1, 0.0625 ) texture = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -24 ) texture = ExtResource( 1 ) [node name="Collider" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( -13, 0, -9, -4, 9, -4, 13, 0 ) [node name="SaveArea" type="Area2D" parent="."] collision_layer = 0 [node name="Collider" type="CollisionShape2D" parent="SaveArea"] position = Vector2( 0, -14 ) shape = SubResource( 1 ) [node name="Animation" type="AnimationPlayer" parent="."] anims/Save = SubResource( 2 ) [connection signal="body_entered" from="SaveArea" to="." method="_on_SaveArea_body_entered"]