[gd_scene load_steps=8 format=2] [ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1] [ext_resource path="res://Scenes/Enemies/FlyingEnemy.gd" type="Script" id=2] [ext_resource path="res://Assets/Enemies/FlyingEnemy.png" type="Texture" id=3] [sub_resource type="CircleShape2D" id=1] radius = 4.0 [sub_resource type="Animation" id=2] resource_name = "Fly" length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5 ] } [sub_resource type="CircleShape2D" id=3] radius = 4.0 [sub_resource type="CircleShape2D" id=4] radius = 4.0 [node name="FlyingEnemy" instance=ExtResource( 1 )] script = ExtResource( 2 ) MAX_SPEED = 40 [node name="Sprite" parent="." index="0"] texture = ExtResource( 3 ) flip_h = true hframes = 6 frame = 1 [node name="Collider" parent="." index="1"] shape = SubResource( 1 ) [node name="AnimationPlayer" parent="." index="2"] autoplay = "Fly" anims/Fly = SubResource( 2 ) [node name="Hurtbox" parent="." index="3"] collision_layer = 8 collision_mask = 0 [node name="Collider" parent="Hurtbox" index="0"] shape = SubResource( 3 ) [node name="Collider" parent="Hitbox" index="0"] shape = SubResource( 4 ) [editable path="Hurtbox"] [editable path="Hitbox"]