extends "res://Scenes/Objects/Proyectile.gd" const EnemyDeathEffect = preload("res://Scenes/Effects/EnemyDeathEffect.tscn") const BRICK_LAYER_BIT = 4 func _ready(): pass # Replace with function body. func _on_Hitbox_body_entered(body): if body.get_collision_layer_bit(BRICK_LAYER_BIT): body.queue_free() Utils.instance_scene_on_main(EnemyDeathEffect, body.global_position + Vector2(8, 8)) ._on_Hitbox_body_entered(body)