[gd_scene load_steps=3 format=2] [ext_resource path="res://Assets/World/Brick.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8, 8 ) [node name="Brick" type="StaticBody2D"] collision_layer = 18 collision_mask = 0 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false [node name="Collider" type="CollisionShape2D" parent="."] position = Vector2( 8, 8 ) shape = SubResource( 1 )