extends KinematicBody2D const EnemyDeathEffect = preload("res://Scenes/Effects/EnemyDeathEffect.tscn") export (int) var MAX_SPEED = 15 onready var stats = $EnemyStats signal died var motion = Vector2.ZERO func _on_Hurtbox_hit(damage): stats.health -= damage func _on_EnemyStats_enemy_died(): Utils.instance_scene_on_main(EnemyDeathEffect, global_position) queue_free()