[gd_scene load_steps=14 format=2] [ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1] [ext_resource path="res://Assets/Enemies/BossEnemyHead.png" type="Texture" id=2] [ext_resource path="res://Assets/Enemies/BossEnemyBody.png" type="Texture" id=3] [ext_resource path="res://Assets/Enemies/BossEnemyWing.png" type="Texture" id=4] [ext_resource path="res://Assets/Enemies/BossEnemy.png" type="Texture" id=5] [ext_resource path="res://Assets/Enemies/BossEnemyLeg1.png" type="Texture" id=6] [ext_resource path="res://Assets/Enemies/BossEnemyLeg2.png" type="Texture" id=7] [ext_resource path="res://Assets/Enemies/BossEnemyLeg3.png" type="Texture" id=8] [ext_resource path="res://Scenes/Enemies/BossEnemy.gd" type="Script" id=9] [sub_resource type="Animation" id=1] resource_name = "Base" tracks/0/type = "value" tracks/0/path = NodePath("Sprite/RightLowerLeg/MiddleSegment:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 12.1781, 2.94854 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite/RightLowerLeg/MiddleSegment:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 25.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite/RightLowerLeg:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 9, 0 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Sprite/RightLowerLeg:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 15.0 ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite/RightLowerLeg/MiddleSegment/EndSegment:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 6, 10 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("Sprite/RightLowerLeg/MiddleSegment/EndSegment:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 15.0 ] } tracks/6/type = "value" tracks/6/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment/EndSegment/EndPoint:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 3, 5 ) ] } tracks/7/type = "value" tracks/7/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment/EndSegment/EndPoint:rotation_degrees") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/8/type = "value" tracks/8/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment/EndSegment:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -6, 10 ) ] } tracks/9/type = "value" tracks/9/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment/EndSegment:rotation_degrees") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/10/type = "value" tracks/10/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -9, 3 ) ] } tracks/11/type = "value" tracks/11/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment:rotation_degrees") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = false tracks/11/enabled = true tracks/11/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/12/type = "value" tracks/12/path = NodePath("Sprite/LeftUpperLeg:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/imported = false tracks/12/enabled = true tracks/12/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -12, -12 ) ] } tracks/13/type = "value" tracks/13/path = NodePath("Sprite/LeftUpperLeg:rotation_degrees") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = false tracks/13/enabled = true tracks/13/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/14/type = "value" tracks/14/path = NodePath("Sprite/RightUpeerLeg:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/imported = false tracks/14/enabled = true tracks/14/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 12, -12 ) ] } tracks/15/type = "value" tracks/15/path = NodePath("Sprite/RightUpeerLeg:rotation_degrees") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/imported = false tracks/15/enabled = true tracks/15/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/16/type = "value" tracks/16/path = NodePath("Sprite:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/imported = false tracks/16/enabled = true tracks/16/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/17/type = "value" tracks/17/path = NodePath("Sprite:rotation_degrees") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/imported = false tracks/17/enabled = true tracks/17/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/18/type = "value" tracks/18/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment/EndSegment:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = false tracks/18/enabled = true tracks/18/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 6, 10 ) ] } tracks/19/type = "value" tracks/19/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment/EndSegment:rotation_degrees") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = false tracks/19/enabled = true tracks/19/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 15.0 ] } tracks/20/type = "value" tracks/20/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/imported = false tracks/20/enabled = true tracks/20/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 12, 3 ) ] } tracks/21/type = "value" tracks/21/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment:rotation_degrees") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/imported = false tracks/21/enabled = true tracks/21/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/22/type = "value" tracks/22/path = NodePath("Sprite/RightWing:rotation_degrees") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = false tracks/22/enabled = true tracks/22/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 180.0 ] } tracks/23/type = "value" tracks/23/path = NodePath("Sprite/RightWing:position") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = false tracks/23/enabled = true tracks/23/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 50, -19 ) ] } tracks/24/type = "value" tracks/24/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment/EndSegment/EndPoint:position") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/imported = false tracks/24/enabled = true tracks/24/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -3, 5 ) ] } tracks/25/type = "value" tracks/25/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment/EndSegment/EndPoint:rotation_degrees") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/imported = false tracks/25/enabled = true tracks/25/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/26/type = "value" tracks/26/path = NodePath("Sprite/LeftWing:position") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/imported = false tracks/26/enabled = true tracks/26/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -8, -19 ) ] } tracks/27/type = "value" tracks/27/path = NodePath("Sprite/LeftWing:rotation_degrees") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/imported = false tracks/27/enabled = true tracks/27/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/28/type = "value" tracks/28/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment/EndSegment/EndPoint:position") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/imported = false tracks/28/enabled = true tracks/28/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 3, 5 ) ] } tracks/29/type = "value" tracks/29/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment/EndSegment/EndPoint:rotation_degrees") tracks/29/interp = 1 tracks/29/loop_wrap = true tracks/29/imported = false tracks/29/enabled = true tracks/29/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/30/type = "value" tracks/30/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment/EndSegment:position") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/imported = false tracks/30/enabled = true tracks/30/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -6, 10 ) ] } tracks/31/type = "value" tracks/31/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment/EndSegment:rotation_degrees") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/imported = false tracks/31/enabled = true tracks/31/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -20.0 ] } tracks/32/type = "value" tracks/32/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment:position") tracks/32/interp = 1 tracks/32/loop_wrap = true tracks/32/imported = false tracks/32/enabled = true tracks/32/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -12, 3 ) ] } tracks/33/type = "value" tracks/33/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment:rotation_degrees") tracks/33/interp = 1 tracks/33/loop_wrap = true tracks/33/imported = false tracks/33/enabled = true tracks/33/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -25.0 ] } tracks/34/type = "value" tracks/34/path = NodePath("Sprite/LeftLowerLeg:position") tracks/34/interp = 1 tracks/34/loop_wrap = true tracks/34/imported = false tracks/34/enabled = true tracks/34/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -9, 4.76837e-07 ) ] } tracks/35/type = "value" tracks/35/path = NodePath("Sprite/LeftLowerLeg:rotation_degrees") tracks/35/interp = 1 tracks/35/loop_wrap = true tracks/35/imported = false tracks/35/enabled = true tracks/35/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -15.0 ] } tracks/36/type = "value" tracks/36/path = NodePath("Sprite/RightLowerLeg/MiddleSegment/EndSegment/EndPoint:position") tracks/36/interp = 1 tracks/36/loop_wrap = true tracks/36/imported = false tracks/36/enabled = true tracks/36/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -3, 5 ) ] } tracks/37/type = "value" tracks/37/path = NodePath("Sprite/RightLowerLeg/MiddleSegment/EndSegment/EndPoint:rotation_degrees") tracks/37/interp = 1 tracks/37/loop_wrap = true tracks/37/imported = false tracks/37/enabled = true tracks/37/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=2] resource_name = "Fly" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite/LeftWing:rotation_degrees") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.200945 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 45.0, -75.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite/RightWing:rotation_degrees") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.200945 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -45.0, 75.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite:position") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.1, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 1 ), Vector2( 0, -2 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Sprite/Head:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0.2, 0.4 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, -7.5 ), Vector2( 0, -9 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment/EndSegment:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0.2, 0.799098 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 6, 10 ), Vector2( 6, 10 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment/EndSegment:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0.2, 0.798708 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 15.0, 23.7776 ] } tracks/6/type = "value" tracks/6/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0.2, 0.798708 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 12, 3 ), Vector2( 12, 3 ) ] } tracks/7/type = "value" tracks/7/path = NodePath("Sprite/RightUpeerLeg/MiddleSegment:rotation_degrees") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0.2, 0.798708 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 48.9747 ] } tracks/8/type = "value" tracks/8/path = NodePath("Sprite/RightUpeerLeg:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0.2, 0.798708 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 12, -12 ), Vector2( 12, -12 ) ] } tracks/9/type = "value" tracks/9/path = NodePath("Sprite/RightUpeerLeg:rotation_degrees") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0.2, 0.798708 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, -37.2612 ] } tracks/10/type = "value" tracks/10/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment/EndSegment:position") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = { "times": PoolRealArray( 0.2, 0.8, 0.800658 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -6, 10 ), Vector2( -6, 10 ), Vector2( -6, 10 ) ] } tracks/11/type = "value" tracks/11/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment/EndSegment:rotation_degrees") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = false tracks/11/enabled = true tracks/11/keys = { "times": PoolRealArray( 0.2, 0.8, 0.800658 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, -22.0, -22.0 ] } tracks/12/type = "value" tracks/12/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment:position") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/imported = false tracks/12/enabled = true tracks/12/keys = { "times": PoolRealArray( 0.2, 0.8, 0.800658 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -9, 3 ), Vector2( -9, 3 ), Vector2( -9, 3 ) ] } tracks/13/type = "value" tracks/13/path = NodePath("Sprite/LeftUpperLeg/MiddleSegment:rotation_degrees") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = false tracks/13/enabled = true tracks/13/keys = { "times": PoolRealArray( 0.2, 0.8, 0.800658 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, -45.7629, -55.584 ] } tracks/14/type = "value" tracks/14/path = NodePath("Sprite/LeftUpperLeg:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/imported = false tracks/14/enabled = true tracks/14/keys = { "times": PoolRealArray( 0.2, 0.8, 0.800658 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -12, -12 ), Vector2( -12, -12 ), Vector2( -12, -12 ) ] } tracks/15/type = "value" tracks/15/path = NodePath("Sprite/LeftUpperLeg:rotation_degrees") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/imported = false tracks/15/enabled = true tracks/15/keys = { "times": PoolRealArray( 0.2, 0.8, 0.800658 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 45.025, 52.2154 ] } tracks/16/type = "value" tracks/16/path = NodePath("Sprite/RightLowerLeg/MiddleSegment/EndSegment:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/imported = false tracks/16/enabled = true tracks/16/keys = { "times": PoolRealArray( 0.200945, 0.8 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 6, 10 ), Vector2( 6, 10 ) ] } tracks/17/type = "value" tracks/17/path = NodePath("Sprite/RightLowerLeg/MiddleSegment/EndSegment:rotation_degrees") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/imported = false tracks/17/enabled = true tracks/17/keys = { "times": PoolRealArray( 0.200945, 0.8 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -24.9, 26.0 ] } tracks/18/type = "value" tracks/18/path = NodePath("Sprite/RightLowerLeg/MiddleSegment:position") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = false tracks/18/enabled = true tracks/18/keys = { "times": PoolRealArray( 0.200945, 0.8 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 12.1781, 2.94854 ), Vector2( 12.1781, 2.94854 ) ] } tracks/19/type = "value" tracks/19/path = NodePath("Sprite/RightLowerLeg/MiddleSegment:rotation_degrees") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = false tracks/19/enabled = true tracks/19/keys = { "times": PoolRealArray( 0.200945, 0.8 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -7.88142, 70.0456 ] } tracks/20/type = "value" tracks/20/path = NodePath("Sprite/RightLowerLeg:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/imported = false tracks/20/enabled = true tracks/20/keys = { "times": PoolRealArray( 0.200945, 0.8 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 9, 0 ), Vector2( 9, 0 ) ] } tracks/21/type = "value" tracks/21/path = NodePath("Sprite/RightLowerLeg:rotation_degrees") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/imported = false tracks/21/enabled = true tracks/21/keys = { "times": PoolRealArray( 0.200945, 0.8 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 48.7326, -4.4743 ] } tracks/22/type = "value" tracks/22/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment/EndSegment:position") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = false tracks/22/enabled = true tracks/22/keys = { "times": PoolRealArray( 0.200945, 0.799878 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( -6, 10 ), Vector2( -6, 10 ) ] } tracks/23/type = "value" tracks/23/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment/EndSegment:rotation_degrees") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = false tracks/23/enabled = true tracks/23/keys = { "times": PoolRealArray( 0.200945, 0.799878 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 28.7639, 8.1 ] } tracks/24/type = "value" tracks/24/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment:position") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/imported = false tracks/24/enabled = true tracks/24/keys = { "times": PoolRealArray( 0.200945, 0.799878 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( -12, 3 ), Vector2( -12, 3 ) ] } tracks/25/type = "value" tracks/25/path = NodePath("Sprite/LeftLowerLeg/MiddleSegment:rotation_degrees") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/imported = false tracks/25/enabled = true tracks/25/keys = { "times": PoolRealArray( 0.200945, 0.799878 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 5.39105, -77.5026 ] } tracks/26/type = "value" tracks/26/path = NodePath("Sprite/LeftLowerLeg:position") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/imported = false tracks/26/enabled = true tracks/26/keys = { "times": PoolRealArray( 0.200945, 0.799878 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( -9, 4.76837e-07 ), Vector2( -9, 4.76837e-07 ) ] } tracks/27/type = "value" tracks/27/path = NodePath("Sprite/LeftLowerLeg:rotation_degrees") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/imported = false tracks/27/enabled = true tracks/27/keys = { "times": PoolRealArray( 0.200945, 0.799878 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -49.701, 6.15604 ] } [sub_resource type="CircleShape2D" id=3] radius = 18.0 [sub_resource type="RayShape2D" id=4] length = 16.0 [node name="BossEnemy" instance=ExtResource( 1 )] script = ExtResource( 9 ) MAX_SPEED = 50 [node name="OnionLayer" type="Sprite" parent="." index="0"] visible = false modulate = Color( 1, 1, 1, 0.113725 ) position = Vector2( 0, -11 ) texture = ExtResource( 5 ) __meta__ = { "_edit_lock_": true } [node name="Sprite" parent="." index="1"] position = Vector2( 0, 0.999149 ) texture = ExtResource( 3 ) [node name="LeftWing" type="Sprite" parent="Sprite" index="0"] show_behind_parent = true position = Vector2( -8, -19 ) rotation = -0.179467 texture = ExtResource( 4 ) offset = Vector2( -21, -5 ) [node name="RightWing" type="Sprite" parent="Sprite" index="1"] show_behind_parent = true position = Vector2( 10, -20 ) rotation = 0.179467 texture = ExtResource( 4 ) offset = Vector2( 21, -5 ) flip_h = true [node name="LeftUpperLeg" type="Sprite" parent="Sprite" index="2"] show_behind_parent = true position = Vector2( -12, -12 ) rotation = 0.415911 texture = ExtResource( 6 ) offset = Vector2( -4, 1 ) __meta__ = { "_edit_ik_": true } [node name="MiddleSegment" type="Sprite" parent="Sprite/LeftUpperLeg" index="0"] position = Vector2( -9, 3 ) rotation = -0.422727 texture = ExtResource( 7 ) offset = Vector2( -2, 4 ) __meta__ = { "_edit_bone_": true } [node name="EndSegment" type="Sprite" parent="Sprite/LeftUpperLeg/MiddleSegment" index="0"] position = Vector2( -6, 10 ) rotation = -0.203221 texture = ExtResource( 8 ) offset = Vector2( 1, 2 ) __meta__ = { "_edit_bone_": true } [node name="EndPoint" type="Position2D" parent="Sprite/LeftUpperLeg/MiddleSegment/EndSegment" index="0"] position = Vector2( 3, 5 ) __meta__ = { "_edit_bone_": true } [node name="LeftLowerLeg" type="Sprite" parent="Sprite" index="3"] show_behind_parent = true position = Vector2( -9, 4.76837e-07 ) rotation = -0.349632 texture = ExtResource( 6 ) offset = Vector2( -4, 1 ) __meta__ = { "_edit_ik_": true } [node name="MiddleSegment" type="Sprite" parent="Sprite/LeftLowerLeg" index="0"] position = Vector2( -12, 3 ) rotation = -0.67436 texture = ExtResource( 7 ) offset = Vector2( -2, 4 ) __meta__ = { "_edit_bone_": true } [node name="EndSegment" type="Sprite" parent="Sprite/LeftLowerLeg/MiddleSegment" index="0"] position = Vector2( -6, 10 ) rotation = 0.310464 texture = ExtResource( 8 ) offset = Vector2( 1, 2 ) __meta__ = { "_edit_bone_": true } [node name="EndPoint" type="Position2D" parent="Sprite/LeftLowerLeg/MiddleSegment/EndSegment" index="0"] position = Vector2( 3, 5 ) __meta__ = { "_edit_bone_": true } [node name="RightUpeerLeg" type="Sprite" parent="Sprite" index="4"] show_behind_parent = true position = Vector2( 12, -12 ) rotation = -0.341984 texture = ExtResource( 6 ) offset = Vector2( 5, 1 ) flip_h = true __meta__ = { "_edit_ik_": true } [node name="MiddleSegment" type="Sprite" parent="Sprite/RightUpeerLeg" index="0"] position = Vector2( 12, 3 ) rotation = 0.449491 texture = ExtResource( 7 ) offset = Vector2( 3, 4 ) flip_h = true __meta__ = { "_edit_bone_": true } [node name="EndSegment" type="Sprite" parent="Sprite/RightUpeerLeg/MiddleSegment" index="0"] position = Vector2( 6, 10 ) rotation = 0.342361 texture = ExtResource( 8 ) offset = Vector2( -1, 2 ) flip_h = true __meta__ = { "_edit_bone_": true } [node name="EndPoint" type="Position2D" parent="Sprite/RightUpeerLeg/MiddleSegment/EndSegment" index="0"] position = Vector2( -3, 5 ) __meta__ = { "_edit_bone_": true } [node name="RightLowerLeg" type="Sprite" parent="Sprite" index="5"] show_behind_parent = true position = Vector2( 9, 0 ) rotation = 0.356999 texture = ExtResource( 6 ) offset = Vector2( 5, 1 ) flip_h = true __meta__ = { "_edit_ik_": true } [node name="MiddleSegment" type="Sprite" parent="Sprite/RightLowerLeg" index="0"] position = Vector2( 12.1781, 2.94854 ) rotation = 0.585292 texture = ExtResource( 7 ) offset = Vector2( 3, 4 ) flip_h = true __meta__ = { "_edit_bone_": true } [node name="EndSegment" type="Sprite" parent="Sprite/RightLowerLeg/MiddleSegment" index="0"] position = Vector2( 6, 10 ) rotation = 0.0375597 texture = ExtResource( 8 ) offset = Vector2( -1, 2 ) flip_h = true __meta__ = { "_edit_bone_": true } [node name="EndPoint" type="Position2D" parent="Sprite/RightLowerLeg/MiddleSegment/EndSegment" index="0"] position = Vector2( -3, 5 ) __meta__ = { "_edit_bone_": true } [node name="Head" type="Sprite" parent="Sprite" index="6"] position = Vector2( 0, -7.76463 ) texture = ExtResource( 2 ) [node name="AnimationPlayer" parent="." index="3"] autoplay = "Fly" anims/Base = SubResource( 1 ) anims/Fly = SubResource( 2 ) [node name="Collider" parent="Hurtbox" index="0"] position = Vector2( 0, -7 ) shape = SubResource( 3 ) [node name="Collider" parent="Hitbox" index="0"] shape = SubResource( 4 ) [node name="EnemyStats" parent="." index="6"] max_health = 100 [node name="RightWallCheck" type="RayCast2D" parent="." index="7"] cast_to = Vector2( 0, 16 ) collision_mask = 2 [node name="LeftWallCheck" type="RayCast2D" parent="." index="8"] cast_to = Vector2( 0, -16 ) collision_mask = 2 [node name="Timer" type="Timer" parent="." index="9"] wait_time = 0.3 autostart = true [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] [editable path="Hurtbox"] [editable path="Hitbox"]