[gd_scene load_steps=9 format=2] [ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1] [ext_resource path="res://Assets/Enemies/BossEnemyHead.png" type="Texture" id=2] [ext_resource path="res://Assets/Enemies/BossEnemyBody.png" type="Texture" id=3] [ext_resource path="res://Assets/Enemies/BossEnemyWing.png" type="Texture" id=4] [ext_resource path="res://Assets/Enemies/BossEnemy.png" type="Texture" id=5] [ext_resource path="res://Assets/Enemies/BossEnemyLeg1.png" type="Texture" id=6] [ext_resource path="res://Assets/Enemies/BossEnemyLeg2.png" type="Texture" id=7] [ext_resource path="res://Assets/Enemies/BossEnemyLeg3.png" type="Texture" id=8] [node name="BossEnemy" instance=ExtResource( 1 )] [node name="OnionLayer" type="Sprite" parent="." index="0"] modulate = Color( 1, 1, 1, 0.113725 ) position = Vector2( 0, -11 ) texture = ExtResource( 5 ) __meta__ = { "_edit_lock_": true } [node name="Sprite" parent="." index="1"] texture = ExtResource( 3 ) [node name="LeftWing" type="Sprite" parent="Sprite" index="0"] show_behind_parent = true position = Vector2( -8, -19 ) texture = ExtResource( 4 ) offset = Vector2( -21, -5 ) [node name="RightWing" type="Sprite" parent="Sprite" index="1"] show_behind_parent = true position = Vector2( 50, -19 ) rotation = 3.14159 scale = Vector2( 1, -1 ) texture = ExtResource( 4 ) offset = Vector2( 21, -5 ) [node name="LeftUpperLeg" type="Sprite" parent="Sprite" index="2"] show_behind_parent = true position = Vector2( -12, -12 ) texture = ExtResource( 6 ) offset = Vector2( -4, 1 ) __meta__ = { "_edit_ik_": true } [node name="MiddleSegment" type="Sprite" parent="Sprite/LeftUpperLeg" index="0"] position = Vector2( -9, 3 ) texture = ExtResource( 7 ) offset = Vector2( -2, 4 ) __meta__ = { "_edit_bone_": true } [node name="EndSegment" type="Sprite" parent="Sprite/LeftUpperLeg/MiddleSegment" index="0"] position = Vector2( -6, 10 ) texture = ExtResource( 8 ) offset = Vector2( 1, 2 ) __meta__ = { "_edit_bone_": true } [node name="EndPoint" type="Position2D" parent="Sprite/LeftUpperLeg/MiddleSegment/EndSegment" index="0"] position = Vector2( 3, 5 ) __meta__ = { "_edit_bone_": true } [node name="LeftLowerLeg" type="Sprite" parent="Sprite" index="3"] show_behind_parent = true position = Vector2( -9, 4.76837e-07 ) rotation = -0.261799 texture = ExtResource( 6 ) offset = Vector2( -4, 1 ) __meta__ = { "_edit_ik_": true } [node name="MiddleSegment" type="Sprite" parent="Sprite/LeftLowerLeg" index="0"] position = Vector2( -12, 3 ) rotation = -0.436332 texture = ExtResource( 7 ) offset = Vector2( -2, 4 ) __meta__ = { "_edit_bone_": true } [node name="EndSegment" type="Sprite" parent="Sprite/LeftLowerLeg/MiddleSegment" index="0"] position = Vector2( -6, 10 ) rotation = -0.349066 texture = ExtResource( 8 ) offset = Vector2( 1, 2 ) __meta__ = { "_edit_bone_": true } [node name="EndPoint" type="Position2D" parent="Sprite/LeftLowerLeg/MiddleSegment/EndSegment" index="0"] position = Vector2( 3, 5 ) __meta__ = { "_edit_bone_": true } [node name="RightUpeerLeg" type="Sprite" parent="Sprite" index="4"] show_behind_parent = true position = Vector2( 12, -12 ) texture = ExtResource( 6 ) offset = Vector2( 5, 1 ) flip_h = true __meta__ = { "_edit_ik_": true } [node name="MiddleSegment" type="Sprite" parent="Sprite/RightUpeerLeg" index="0"] position = Vector2( 12, 3 ) texture = ExtResource( 7 ) offset = Vector2( 3, 4 ) flip_h = true __meta__ = { "_edit_bone_": true } [node name="EndSegment" type="Sprite" parent="Sprite/RightUpeerLeg/MiddleSegment" index="0"] position = Vector2( 6, 10 ) rotation = 0.261799 texture = ExtResource( 8 ) offset = Vector2( -1, 2 ) flip_h = true __meta__ = { "_edit_bone_": true } [node name="EndPoint" type="Position2D" parent="Sprite/RightUpeerLeg/MiddleSegment/EndSegment" index="0"] position = Vector2( -3, 5 ) __meta__ = { "_edit_bone_": true } [node name="RightLowerLeg" type="Sprite" parent="Sprite" index="5"] show_behind_parent = true position = Vector2( 9, 0 ) rotation = 0.261799 texture = ExtResource( 6 ) offset = Vector2( 5, 1 ) flip_h = true __meta__ = { "_edit_ik_": true } [node name="MiddleSegment" type="Sprite" parent="Sprite/RightLowerLeg" index="0"] position = Vector2( 12.1781, 2.94854 ) rotation = 0.436332 texture = ExtResource( 7 ) offset = Vector2( 3, 4 ) flip_h = true __meta__ = { "_edit_bone_": true } [node name="EndSegment" type="Sprite" parent="Sprite/RightLowerLeg/MiddleSegment" index="0"] position = Vector2( 6, 10 ) rotation = 0.261799 texture = ExtResource( 8 ) offset = Vector2( -1, 2 ) flip_h = true __meta__ = { "_edit_bone_": true } [node name="EndPoint" type="Position2D" parent="Sprite/RightLowerLeg/MiddleSegment/EndSegment" index="0"] position = Vector2( -3, 5 ) __meta__ = { "_edit_bone_": true } [node name="Head" type="Sprite" parent="Sprite" index="6"] position = Vector2( 0, -7 ) texture = ExtResource( 2 )