extends Resource class_name PlayerStats var max_health = 4 var health = max_health setget set_health var missiles_unlocked = false setget set_missiles_unlocked var max_missiles = 3 var missiles = max_missiles setget set_missiles signal player_health_changed(value) signal player_missiles_unlocked(value) signal player_missiles_changed(value) signal player_died func set_health(value): if value < health: Events.emit_signal("add_screenshake", 0.5, 0.5) health = clamp(value, 0, max_health) emit_signal("player_health_changed", health) if health == 0: emit_signal("player_died") func set_missiles(value): missiles = clamp(value, 0, max_missiles) emit_signal("player_missiles_changed", missiles) func set_missiles_unlocked(value): missiles_unlocked = value emit_signal("player_missiles_unlocked", value)