[gd_scene load_steps=9 format=2] [ext_resource path="res://Levels/Level.tscn" type="PackedScene" id=1] [ext_resource path="res://Scenes/Enemies/BossEnemy.tscn" type="PackedScene" id=2] [ext_resource path="res://Levels/Door.tscn" type="PackedScene" id=3] [ext_resource path="res://Levels/DoorConnections/01_99.tres" type="Resource" id=4] [ext_resource path="res://Scenes/Objects/Spikes.tscn" type="PackedScene" id=5] [ext_resource path="res://Levels/Level_99.gd" type="Script" id=6] [ext_resource path="res://Scenes/World/Trigger.tscn" type="PackedScene" id=7] [ext_resource path="res://Scenes/TileMap.tscn" type="PackedScene" id=8] [node name="Level_99" instance=ExtResource( 1 )] script = ExtResource( 6 ) [node name="Door" parent="." index="0" instance=ExtResource( 3 )] position = Vector2( -8, 16 ) scale = Vector2( -1, 1 ) connection = ExtResource( 4 ) new_level_path = "res://Levels/Level_01.tscn" [node name="BossEnemy" parent="." index="1" instance=ExtResource( 2 )] position = Vector2( 242, -25 ) [node name="EnemyStats" parent="BossEnemy" index="6"] max_health = 5 [node name="TileMap" parent="." index="2"] tile_data = PoolIntArray( -589821, 0, 4, -589820, 0, 196609, -589819, 0, 196609, -589818, 0, 196609, -589817, 0, 196609, -589816, 0, 196609, -589815, 0, 196609, -589814, 0, 196609, -589813, 0, 196609, -589812, 0, 196609, -589811, 0, 196609, -589810, 0, 196609, -589809, 0, 196609, -589808, 0, 196609, -589807, 0, 7, -524286, 0, 4, -524285, 0, 196615, -524271, 0, 196612, -524270, 0, 7, -458750, 0, 65539, -458734, 0, 65539, -393215, 0, 4, -393214, 0, 196615, -393198, 0, 196612, -393197, 0, 7, -327679, 0, 65539, -327661, 0, 65539, -262144, 0, 4, -262143, 0, 196615, -262125, 0, 196612, -262124, 0, 7, -196608, 0, 65539, -196588, 0, 65539, -131072, 0, 65539, -131052, 0, 65539, -1, 0, 196608, -65536, 0, 196615, -65516, 0, 65539, 20, 0, 65539, 65556, 0, 65539, 196607, 0, 196608, 131072, 0, 7, 131091, 0, 4, 131092, 0, 196615, 196608, 0, 196612, 196609, 0, 7, 196612, 0, 0, 196613, 0, 1, 196614, 0, 2, 196616, 0, 0, 196617, 0, 2, 196621, 0, 3, 196623, 0, 3, 196626, 0, 4, 196627, 0, 196615, 262145, 0, 196612, 262146, 0, 196609, 262147, 0, 196609, 262148, 0, 196614, 262149, 0, 131073, 262150, 0, 196613, 262151, 0, 196609, 262152, 0, 196614, 262153, 0, 196613, 262154, 0, 196609, 262155, 0, 196609, 262156, 0, 196609, 262157, 0, 196616, 262158, 0, 196609, 262159, 0, 196616, 262160, 0, 196609, 262161, 0, 196609, 262162, 0, 196615 ) [node name="Spikes" type="Node2D" parent="." index="3"] [node name="Spikes" parent="Spikes" index="0" instance=ExtResource( 5 )] position = Vector2( 32, -48 ) rotation = 1.5708 [node name="Spikes2" parent="Spikes" index="1" instance=ExtResource( 5 )] position = Vector2( 32, -16 ) rotation = 1.5708 [node name="Spikes3" parent="Spikes" index="2" instance=ExtResource( 5 )] position = Vector2( 32, -32 ) rotation = 1.5708 [node name="Spikes4" parent="Spikes" index="3" instance=ExtResource( 5 )] position = Vector2( 304, -22 ) rotation = -1.5708 [node name="Spikes5" parent="Spikes" index="4" instance=ExtResource( 5 )] position = Vector2( 304, 10 ) rotation = -1.5708 [node name="Spikes6" parent="Spikes" index="5" instance=ExtResource( 5 )] position = Vector2( 304, -6 ) rotation = -1.5708 [node name="DoorLock" parent="." index="4" instance=ExtResource( 8 )] visible = false collision_layer = 0 tile_data = PoolIntArray( 65535, 0, 3, 42, 0, 196611, 131071, 0, 131075 ) [node name="Trigger" parent="." index="5" instance=ExtResource( 7 )] [node name="Collision" parent="Trigger" index="0"] position = Vector2( 12, 16 ) [connection signal="died" from="BossEnemy" to="." method="_on_BossEnemy_died"] [connection signal="triggered" from="Trigger" to="." method="_on_Trigger_triggered"] [editable path="BossEnemy"] [editable path="BossEnemy/Hurtbox"] [editable path="BossEnemy/Hitbox"] [editable path="Trigger"]