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Game #3: Space Shooter

This commit is contained in:
Felipe M 2021-01-23 20:20:30 +01:00
parent a00e9b59c9
commit f785a24c14
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
45 changed files with 927 additions and 0 deletions

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://Fonts/PixelRPG.ttf" type="DynamicFontData" id=1]
[resource]
size = 6
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
font_data = ExtResource( 1 )

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importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/Music.ogg-f69a749f7338b813c63855278de4e5c3.oggstr"
[deps]
source_file="res://Music/Music.ogg"
dest_files=[ "res://.import/Music.ogg-f69a749f7338b813c63855278de4e5c3.oggstr" ]
[params]
loop=true
loop_offset=0

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importer="wav"
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path="res://.import/Explode.wav-aec372f44790e9df20003d37a93b7bfc.sample"
[deps]
source_file="res://SFX/Explode.wav"
dest_files=[ "res://.import/Explode.wav-aec372f44790e9df20003d37a93b7bfc.sample" ]
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force/8_bit=false
force/mono=false
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force/max_rate_hz=44100
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source_file="res://SFX/Hit.wav"
dest_files=[ "res://.import/Hit.wav-f77bf5c97be4c0ce892ce1dd6090f868.sample" ]
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importer="wav"
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importer="wav"
type="AudioStreamSample"
path="res://.import/ShipHit.wav-09354c8cacbe6fedf6eb9998a4d738e2.sample"
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extends Node2D
const Enemy = preload("res://Scenes/Objects/Enemy.tscn")
onready var spawnPoints = $SpawnPoints
func get_random_spawnpoint():
var points = spawnPoints.get_children()
points.shuffle()
return points[0].global_position
func spawn_enemy():
var spawn_location = get_random_spawnpoint()
var enemy = Enemy.instance()
enemy.global_position = spawn_location
get_tree().current_scene.add_child(enemy)
func _on_Timer_timeout():
spawn_enemy()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scenes/EnemySpawner.gd" type="Script" id=1]
[node name="EnemySpawner" type="Node2D"]
script = ExtResource( 1 )
[node name="SpawnPoints" type="Node2D" parent="."]
[node name="Position2D" type="Position2D" parent="SpawnPoints"]
position = Vector2( 0, 20 )
[node name="Position2D2" type="Position2D" parent="SpawnPoints"]
position = Vector2( 0, 40 )
[node name="Position2D3" type="Position2D" parent="SpawnPoints"]
position = Vector2( 0, 60 )
[node name="Position2D4" type="Position2D" parent="SpawnPoints"]
position = Vector2( 0, 80 )
[node name="Position2D5" type="Position2D" parent="SpawnPoints"]
position = Vector2( 0, 100 )
[node name="Position2D6" type="Position2D" parent="SpawnPoints"]
position = Vector2( 0, 120 )
[node name="Position2D7" type="Position2D" parent="SpawnPoints"]
position = Vector2( 0, 140 )
[node name="Position2D8" type="Position2D" parent="SpawnPoints"]
position = Vector2( 0, 160 )
[node name="Timer" type="Timer" parent="."]
wait_time = 2.0
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Explosion.png" type="Texture" id=1]
[ext_resource path="res://SFX/Explode.wav" type="AudioStream" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Explosion"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[node name="ExplosionEffect" type="Sprite"]
texture = ExtResource( 1 )
hframes = 6
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Explosion"
anims/Explosion = SubResource( 1 )
[node name="ExplosionSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
autoplay = true

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extends Node2D
func _on_Timer_timeout():
queue_free()

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scenes/LaserHit.gd" type="Script" id=1]
[ext_resource path="res://SFX/Hit.wav" type="AudioStream" id=2]
[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 1.0
emission_shape = 1
emission_sphere_radius = 1.0
flag_disable_z = true
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 25.0
initial_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 1.5
[node name="LaserHit" type="Node2D"]
script = ExtResource( 1 )
[node name="Timer" type="Timer" parent="."]
wait_time = 3.0
one_shot = true
autostart = true
[node name="HitParticles" type="Particles2D" parent="."]
emitting = false
one_shot = true
explosiveness = 1.0
randomness = 1.0
process_material = SubResource( 1 )
[node name="HitSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
autoplay = true
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Music/Music.ogg" type="AudioStream" id=1]
[node name="Music" type="AudioStreamPlayer"]
stream = ExtResource( 1 )
volume_db = -2.0
autoplay = true

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extends RigidBody2D
const LaserHit = preload("res://Scenes/LaserHit.tscn")
onready var laserSound = $LaserSound
func _ready():
laserSound.play()
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func create_hit_effect():
var hit = LaserHit.instance()
hit.global_position = global_position
hit.get_node("HitParticles").emitting = true
get_tree().current_scene.add_child(hit)

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Objects/Bullet.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Bullet.png" type="Texture" id=2]
[ext_resource path="res://SFX/Laser.wav" type="AudioStream" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4.07371, 3.0471 )
[node name="Bullet" type="RigidBody2D"]
gravity_scale = 0.0
linear_velocity = Vector2( 200, 0 )
linear_damp = 0.0
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Collisiion" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( 0.471259, 0.0496063 )
scale = Vector2( 0.456811, 0.394803 )
[node name="LaserSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
autoplay = true
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]

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extends Area2D
const Explosion = preload("res://Scenes/ExplosionEffect.tscn")
export (int) var speed = 50
export (int) var armor = 3
func _process(delta):
position.x -= speed * delta
func _on_Enemy_body_entered(body):
body.create_hit_effect()
body.queue_free()
armor -= 1
if armor <= 0:
var root = get_tree().current_scene
if root.is_in_group("World"):
root.score += 10
explode()
queue_free()
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func explode():
var explosion = Explosion.instance()
explosion.global_position = global_position
get_tree().current_scene.add_child(explosion)

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Scenes/Objects/Enemy.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Enemy.png" type="Texture" id=2]
[node name="Enemy" type="Area2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Collision" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -3, -7, -1, -7, -1, -5, 0, -5, 0, -6, 1, -6, 1, -7, 3, -7, 3, -6, 4, -6, 4, -5, 5, -5, 5, 5, 4, 5, 4, 6, 3, 6, 3, 7, 1, 7, 1, 6, 0, 6, 0, 5, -1, 5, -1, 7, -3, 7, -3, 6, -4, 6, -4, 5, -2, 5, -2, 3, -3, 3, -3, 2, -5, 2, -5, 1, -4, 1, -4, -1, -5, -1, -5, -2, -3, -2, -3, -3, -2, -3, -2, -5, -4, -5, -4, -6, -3, -6 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( 0, 4.17233e-07 )
scale = Vector2( 0.6, 0.8 )
[connection signal="body_entered" from="." to="." method="_on_Enemy_body_entered"]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]

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extends Area2D
const Bullet = preload("res://Scenes/Objects/Bullet.tscn")
const Explosion = preload("res://Scenes/ExplosionEffect.tscn")
export (int) var speed = 100
signal player_death
func _process(delta):
if Input.is_action_pressed("ui_up"):
position.y -= speed * delta
if Input.is_action_pressed("ui_down"):
position.y += speed * delta
if Input.is_action_just_pressed("ui_select"):
fire_bullet()
func fire_bullet():
var bullet = Bullet.instance()
var root = get_tree().current_scene # World scene root node
bullet.global_position = global_position
root.add_child_below_node(root.get_node("Background"), bullet)
func _on_Ship_area_entered(area):
queue_free()
area.queue_free()
func _exit_tree():
var explosion = Explosion.instance()
explosion.global_position = global_position
get_tree().current_scene.call_deferred("add_child", explosion)
emit_signal("player_death")

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Ship.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Objects/Ship.gd" type="Script" id=2]
[node name="Ship" type="Area2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Collision" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -7, -4, -5, -4, -5, -3, -4, -3, -4, -7, -2, -7, -2, -6, -1, -6, -1, -5, 0, -5, 0, -4, 1, -4, 1, -3, 2, -3, 2, -2, 5, -2, 5, -1, 7, -1, 7, 1, 5, 1, 5, 2, 2, 2, 2, 3, 1, 3, 1, 4, 0, 4, 0, 5, -1, 5, -1, 6, -2, 6, -2, 7, -4, 7, -4, 3, -5, 3, -5, 4, -7, 4, -7, 2, -6, 2, -6, 1, -7, 1, -7, -1, -6, -1, -6, -2, -7, -2 )
[connection signal="area_entered" from="." to="." method="_on_Ship_area_entered"]

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[gd_scene load_steps=2 format=2]
[sub_resource type="ParticlesMaterial" id=1]
emission_shape = 2
emission_box_extents = Vector3( 1, 90, 1 )
flag_disable_z = true
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = -100.0
initial_velocity_random = 0.5
orbit_velocity = 0.0
orbit_velocity_random = 0.0
[node name="Stars" type="Particles2D"]
position = Vector2( 320, 90 )
amount = 120
lifetime = 10.0
preprocess = 10.0
process_material = SubResource( 1 )

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extends Node
# Use user://save.json to automatically use user app config folders
# Leaving as res to avoid storing json files for test games
const SAVE_DATA_PATH = "res://save.json"
var default_save_data = {
"hi_score": 0
}
func store_save_data(data):
var save_file = File.new()
save_file.open(SAVE_DATA_PATH, File.WRITE)
save_file.store_line(to_json(data))
save_file.close()
func load_save_data():
var save_file = File.new()
if not save_file.file_exists(SAVE_DATA_PATH):
store_save_data(default_save_data)
return default_save_data
save_file.open(SAVE_DATA_PATH, File.READ)
var save_data = parse_json(save_file.get_as_text())
save_file.close()
return save_data

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extends Node
func _ready():
var save_data = SaveLoad.load_save_data()
$HiScore.text = "Hi-Score: " + str(save_data.hi_score)
func _process(_delta):
if Input.is_action_just_pressed("ui_cancel"):
# warning-ignore:return_value_discarded
get_tree().change_scene("res://Scenes/Stages/MainMenu.tscn")

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Fonts/PixelFont.tres" type="DynamicFont" id=1]
[ext_resource path="res://Scenes/Objects/Stars.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Stages/GameOver.gd" type="Script" id=3]
[node name="GameOver" type="Node"]
script = ExtResource( 3 )
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="Stars" parent="." instance=ExtResource( 2 )]
[node name="GameOver" type="Label" parent="."]
margin_top = 60.0
margin_right = 320.0
margin_bottom = 80.0
custom_fonts/font = ExtResource( 1 )
text = "GAME OVER"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HiScore" type="Label" parent="."]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -100.0
margin_bottom = -80.0
custom_fonts/font = ExtResource( 1 )
text = "Hi-Score = 0"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Info" type="Label" parent="."]
margin_top = 100.0
margin_right = 320.0
margin_bottom = 120.0
custom_fonts/font = ExtResource( 1 )
text = "Press ESC to go back to the Main Menu"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}

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extends Node
func _process(_delta):
if Input.is_action_just_pressed("ui_select"):
# warning-ignore:return_value_discarded
get_tree().change_scene("res://Scenes/Stages/World.tscn")
if Input.is_action_just_pressed("ui_cancel"):
get_tree().quit()

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Fonts/PixelFont.tres" type="DynamicFont" id=1]
[ext_resource path="res://Scenes/Objects/Stars.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Stages/MainMenu.gd" type="Script" id=3]
[node name="MainMenu" type="Node"]
script = ExtResource( 3 )
[node name="Background" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="CenterContainer" type="CenterContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="CenterContainer"]
margin_left = 121.0
margin_top = 82.0
margin_right = 199.0
margin_bottom = 97.0
custom_fonts/font = ExtResource( 1 )
text = "Press Space to Start
Press ESC to exit"
align = 1
[node name="Stars" parent="." instance=ExtResource( 2 )]
position = Vector2( 320, 80 )

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extends Node
var score = 0 setget set_score
onready var scoreLabel = $Score
func set_score(value):
score = value
update_score(str(value))
func update_score(value):
scoreLabel.text = "Score = " + value
func update_save_data():
var save_data = SaveLoad.load_save_data()
if score > save_data.hi_score:
save_data.hi_score = score
SaveLoad.store_save_data(save_data)
func _on_Ship_player_death():
update_save_data()
# Yield until the timer expires
yield(get_tree().create_timer(1), "timeout")
# warning-ignore:return_value_discarded
get_tree().change_scene("res://Scenes/Stages/GameOver.tscn")

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Scenes/Objects/Ship.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Stages/World.gd" type="Script" id=2]
[ext_resource path="res://Scenes/EnemySpawner.tscn" type="PackedScene" id=3]
[ext_resource path="res://Fonts/PixelFont.tres" type="DynamicFont" id=4]
[ext_resource path="res://Scenes/Objects/Stars.tscn" type="PackedScene" id=5]
[node name="World" type="Node" groups=[
"World",
]]
script = ExtResource( 2 )
[node name="Background" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="Stars" parent="." instance=ExtResource( 5 )]
[node name="EnemySpawner" parent="." instance=ExtResource( 3 )]
position = Vector2( 336, 0 )
[node name="Ship" parent="." instance=ExtResource( 1 )]
position = Vector2( 32, 90 )
[node name="Score" type="Label" parent="."]
margin_right = 320.0
margin_bottom = 14.0
custom_fonts/font = ExtResource( 4 )
text = "Score = 0"
align = 1
valign = 1
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[connection signal="player_death" from="Ship" to="." method="_on_Ship_player_death"]

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[preset.0]
name="HTML5"
platform="HTML5"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="export/game.html"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.0.options]
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/custom_html_shell=""
html/head_include=""
custom_template/release=""
custom_template/debug=""

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Space Shooter"
run/main_scene="res://Scenes/Stages/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
Music="*res://Scenes/Music.tscn"
SaveLoad="*res://Scenes/SaveLoad.gd"
[display]
window/size/width=320
window/size/height=180
window/size/resizable=false
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
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"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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]
}
[rendering]
environment/default_environment="res://default_env.tres"