Fixed crawling enemy
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@ -19,7 +19,7 @@ func _physics_process(delta):
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floorCast.rotation_degrees = -MAX_SPEED * 10 * WALKING_DIRECTION * delta
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if floorCast.is_colliding():
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global_position = floorCast.get_collision_point()
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var normal = wallCast.get_collision_normal()
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var normal = floorCast.get_collision_normal()
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rotation = normal.rotated(deg2rad(90)).angle()
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else:
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rotation_degrees += 20 * WALKING_DIRECTION
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@ -4,7 +4,7 @@
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[ext_resource path="res://Assets/Enemies/CrawlingEnemy.png" type="Texture" id=2]
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[ext_resource path="res://Scenes/Enemies/CrawlingEnemy.gd" type="Script" id=3]
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[sub_resource type="Animation" id=3]
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[sub_resource type="Animation" id=1]
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resource_name = "Animate"
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length = 0.8
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loop = true
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@ -18,13 +18,13 @@ tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 1, 1 ]
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"values": [ 0, 1, 2, 3 ]
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}
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 7, 3 )
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 5, 2 )
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[node name="CrawlingEnemy" instance=ExtResource( 1 )]
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@ -34,24 +34,24 @@ script = ExtResource( 3 )
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position = Vector2( 0, -8 )
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texture = ExtResource( 2 )
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hframes = 4
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frame = 1
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frame = 3
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[node name="AnimationPlayer" parent="." index="2"]
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autoplay = "Animate"
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anims/Animate = SubResource( 3 )
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anims/Animate = SubResource( 1 )
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[node name="Collider" parent="Hurtbox" index="0"]
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position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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shape = SubResource( 2 )
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[node name="Collider" parent="Hitbox" index="0"]
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position = Vector2( 0, -2 )
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shape = SubResource( 2 )
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shape = SubResource( 3 )
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[node name="FloorCast" type="RayCast2D" parent="." index="6"]
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position = Vector2( 0, -4 )
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enabled = true
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cast_to = Vector2( 0, 4 )
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cast_to = Vector2( 0, 8 )
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collision_mask = 2
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[node name="WallCast" type="RayCast2D" parent="." index="7"]
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@ -61,5 +61,4 @@ cast_to = Vector2( 4, 0 )
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collision_mask = 2
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[editable path="Hurtbox"]
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[editable path="Hitbox"]
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@ -43,7 +43,12 @@ position = Vector2( 224, 88 )
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[node name="PlantEnemy" parent="." instance=ExtResource( 9 )]
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position = Vector2( 136, 128 )
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[node name="PlantEnemy2" parent="." instance=ExtResource( 9 )]
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position = Vector2( 402.842, 16 )
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rotation = 3.14159
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[node name="CrawlingEnemy" parent="." instance=ExtResource( 10 )]
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position = Vector2( 72, 160 )
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[editable path="Player"]
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[editable path="Player/Hurtbox"]
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@ -120,5 +120,6 @@ pause={
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[rendering]
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quality/2d/use_pixel_snap=true
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2d/snapping/use_gpu_pixel_snap=true
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environment/default_environment="res://default_env.tres"
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quality/2d/use_pixel_snap=true
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