Boss encounter door lock
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2b90d087c4
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@ -0,0 +1,17 @@
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extends "res://Levels/Level.gd"
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onready var Boss = $BossEnemy
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onready var DoorLock = $DoorLock
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onready var Trigger = $Trigger
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const PLAYER_BIT = 0
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func set_door_lock(value):
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DoorLock.visible = value
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DoorLock.set_collision_mask_bit(PLAYER_BIT, value)
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func _on_Trigger_triggered():
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set_door_lock(true)
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func _on_BossEnemy_died():
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set_door_lock(false)
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@ -1,12 +1,16 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Levels/Level.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Enemies/BossEnemy.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Levels/Door.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Levels/DoorConnections/01_99.tres" type="Resource" id=4]
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[ext_resource path="res://Scenes/Objects/Spikes.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Levels/Level_99.gd" type="Script" id=6]
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[ext_resource path="res://Scenes/World/Trigger.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Scenes/TileMap.tscn" type="PackedScene" id=8]
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[node name="Level_99" instance=ExtResource( 1 )]
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script = ExtResource( 6 )
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[node name="Door" parent="." index="0" instance=ExtResource( 3 )]
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position = Vector2( -8, 16 )
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@ -15,7 +19,10 @@ connection = ExtResource( 4 )
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new_level_path = "res://Levels/Level_01.tscn"
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[node name="BossEnemy" parent="." index="1" instance=ExtResource( 2 )]
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position = Vector2( 167, -25 )
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position = Vector2( 242, -25 )
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[node name="EnemyStats" parent="BossEnemy" index="6"]
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max_health = 5
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[node name="TileMap" parent="." index="2"]
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tile_data = PoolIntArray( -589821, 0, 4, -589820, 0, 196609, -589819, 0, 196609, -589818, 0, 196609, -589817, 0, 196609, -589816, 0, 196609, -589815, 0, 196609, -589814, 0, 196609, -589813, 0, 196609, -589812, 0, 196609, -589811, 0, 196609, -589810, 0, 196609, -589809, 0, 196609, -589808, 0, 196609, -589807, 0, 7, -524286, 0, 4, -524285, 0, 196615, -524271, 0, 196612, -524270, 0, 7, -458750, 0, 65539, -458734, 0, 65539, -393215, 0, 4, -393214, 0, 196615, -393198, 0, 196612, -393197, 0, 7, -327679, 0, 65539, -327661, 0, 65539, -262144, 0, 4, -262143, 0, 196615, -262125, 0, 196612, -262124, 0, 7, -196608, 0, 65539, -196588, 0, 65539, -131072, 0, 65539, -131052, 0, 65539, -1, 0, 196608, -65536, 0, 196615, -65516, 0, 65539, 20, 0, 65539, 65556, 0, 65539, 196607, 0, 196608, 131072, 0, 7, 131091, 0, 4, 131092, 0, 196615, 196608, 0, 196612, 196609, 0, 7, 196612, 0, 0, 196613, 0, 1, 196614, 0, 2, 196616, 0, 0, 196617, 0, 2, 196621, 0, 3, 196623, 0, 3, 196626, 0, 4, 196627, 0, 196615, 262145, 0, 196612, 262146, 0, 196609, 262147, 0, 196609, 262148, 0, 196614, 262149, 0, 131073, 262150, 0, 196613, 262151, 0, 196609, 262152, 0, 196614, 262153, 0, 196613, 262154, 0, 196609, 262155, 0, 196609, 262156, 0, 196609, 262157, 0, 196616, 262158, 0, 196609, 262159, 0, 196616, 262160, 0, 196609, 262161, 0, 196609, 262162, 0, 196615 )
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@ -45,3 +52,21 @@ rotation = -1.5708
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[node name="Spikes6" parent="Spikes" index="5" instance=ExtResource( 5 )]
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position = Vector2( 304, -6 )
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rotation = -1.5708
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[node name="DoorLock" parent="." index="4" instance=ExtResource( 8 )]
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visible = false
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collision_layer = 0
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tile_data = PoolIntArray( 65535, 0, 3, 42, 0, 196611, 131071, 0, 131075 )
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[node name="Trigger" parent="." index="5" instance=ExtResource( 7 )]
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[node name="Collision" parent="Trigger" index="0"]
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position = Vector2( 12, 16 )
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[connection signal="died" from="BossEnemy" to="." method="_on_BossEnemy_died"]
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[connection signal="triggered" from="Trigger" to="." method="_on_Trigger_triggered"]
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[editable path="BossEnemy"]
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[editable path="BossEnemy/Hurtbox"]
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[editable path="BossEnemy/Hitbox"]
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[editable path="Trigger"]
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@ -1010,11 +1010,13 @@ shape = SubResource( 4 )
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max_health = 100
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[node name="RightWallCheck" type="RayCast2D" parent="." index="7"]
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cast_to = Vector2( 0, 16 )
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enabled = true
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cast_to = Vector2( 16, 0 )
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collision_mask = 2
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[node name="LeftWallCheck" type="RayCast2D" parent="." index="8"]
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cast_to = Vector2( 0, -16 )
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enabled = true
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cast_to = Vector2( -16, 0 )
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collision_mask = 2
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[node name="Timer" type="Timer" parent="." index="9"]
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@ -16,3 +16,4 @@ func _on_Hurtbox_hit(damage):
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func _on_EnemyStats_enemy_died():
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Utils.instance_scene_on_main(EnemyDeathEffect, global_position)
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queue_free()
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emit_signal("died")
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@ -0,0 +1,11 @@
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extends Area2D
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signal triggered
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var enabled = true
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func _on_Trigger_body_entered(body):
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if enabled:
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emit_signal("triggered")
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enabled = false
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@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Scenes/World/Trigger.gd" type="Script" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 16 )
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[node name="Trigger" type="Area2D"]
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script = ExtResource( 1 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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position = Vector2( 23, 16 )
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shape = SubResource( 1 )
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[connection signal="body_entered" from="." to="." method="_on_Trigger_body_entered"]
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