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Enemy Dust Effect + Flying enemy aggro

This commit is contained in:
Felipe M 2021-02-10 17:25:47 +01:00
parent 3d940d26c0
commit 930ff3e2bb
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
5 changed files with 65 additions and 4 deletions

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@ -0,0 +1,4 @@
extends Node2D
func _on_DustEffect8_tree_exited():
queue_free()

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@ -0,0 +1,46 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Scenes/Effects/DustEffect.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Effects/EnemyDeathEffect.gd" type="Script" id=2]
[node name="EnemyDeathEffect" type="Node2D"]
script = ExtResource( 2 )
[node name="DustEffect" parent="." instance=ExtResource( 1 )]
[node name="DustEffect3" parent="." instance=ExtResource( 1 )]
position = Vector2( -4, 4 )
[node name="DustEffect4" parent="." instance=ExtResource( 1 )]
position = Vector2( -6, -2 )
[node name="DustEffect5" parent="." instance=ExtResource( 1 )]
position = Vector2( -5, -7 )
[node name="DustEffect6" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -5 )
[node name="DustEffect9" parent="." instance=ExtResource( 1 )]
position = Vector2( 8, 2 )
[node name="DustEffect10" parent="." instance=ExtResource( 1 )]
position = Vector2( -1, -10 )
[node name="DustEffect11" parent="." instance=ExtResource( 1 )]
position = Vector2( -10, 3 )
[node name="DustEffect12" parent="." instance=ExtResource( 1 )]
position = Vector2( -9, -7 )
[node name="DustEffect13" parent="." instance=ExtResource( 1 )]
position = Vector2( 10, -4 )
[node name="DustEffect7" parent="." instance=ExtResource( 1 )]
position = Vector2( 3, 5 )
[node name="DustEffect2" parent="." instance=ExtResource( 1 )]
position = Vector2( 5, -3 )
[node name="DustEffect8" parent="." instance=ExtResource( 1 )]
position = Vector2( 5, -8 )
[connection signal="tree_exited" from="DustEffect8" to="." method="_on_DustEffect8_tree_exited"]

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@ -1,5 +1,7 @@
extends KinematicBody2D
const EnemyDeathEffect = preload("res://Scenes/Effects/EnemyDeathEffect.tscn")
export (int) var MAX_SPEED = 15
onready var stats = $EnemyStats
@ -10,4 +12,5 @@ func _on_Hurtbox_hit(damage):
stats.health -= damage
func _on_EnemyStats_enemy_died():
Utils.instance_scene_on_main(EnemyDeathEffect, global_position)
queue_free()

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@ -6,6 +6,9 @@ var MainInstances = ResourceLoader.MainInstances
onready var sprite = $Sprite
func _ready():
set_physics_process(false)
func _physics_process(delta):
var player = MainInstances.Player
if player != null:
@ -17,3 +20,7 @@ func chase_player(player, delta):
motion = motion.clamped(MAX_SPEED)
sprite.flip_h = global_position < player.global_position
motion = move_and_slide(motion)
func _on_VisibilityNotifier2D_screen_entered():
set_physics_process(true)

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@ -47,16 +47,17 @@ shape = SubResource( 1 )
autoplay = "Fly"
anims/Fly = SubResource( 2 )
[node name="Hurtbox" parent="." index="3"]
collision_layer = 8
collision_mask = 0
[node name="Collider" parent="Hurtbox" index="0"]
shape = SubResource( 3 )
[node name="Collider" parent="Hitbox" index="0"]
shape = SubResource( 4 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="." index="6"]
position = Vector2( 7.15256e-07, -2.5 )
scale = Vector2( 0.7, 0.65 )
[connection signal="screen_entered" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_entered"]
[editable path="Hurtbox"]
[editable path="Hitbox"]