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Double Jump

This commit is contained in:
Felipe M 2021-02-07 11:39:53 +01:00
parent abb03863b9
commit 7f8aabadcf
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
2 changed files with 21 additions and 12 deletions

View File

@ -17,7 +17,8 @@ export (int) var bullet_speed = 250
var invincible = false setget set_invincible
var motion = Vector2.ZERO
var snap_vector = Vector2.ZERO
var just_jumped= false
var just_jumped = false
var double_jump = true
onready var sprite = $Sprite
onready var animation = $Animation
@ -78,16 +79,23 @@ func update_snap_vector():
if is_on_floor():
snap_vector = Vector2.DOWN
func jump(force):
Utils.instance_scene_on_main(JumpEffect, global_position)
motion.y = -force
snap_vector = Vector2.ZERO
func jump_check():
if is_on_floor() or coyoteJumpTimer.time_left > 0:
if Input.is_action_just_pressed("ui_select"):
Utils.instance_scene_on_main(JumpEffect, global_position)
motion.y = -jump_force
snap_vector = Vector2.ZERO
jump(jump_force)
just_jumped = true
else:
if Input.is_action_just_released("ui_select") and motion.y < -jump_force/2:
motion.y = motion.y/2
if Input.is_action_just_pressed("ui_select") and double_jump:
jump(jump_force * .75)
double_jump = false
func apply_gravity(delta):
if not is_on_floor():
@ -121,6 +129,7 @@ func move():
motion.x = last_motion.x
#create_dust_effect()
Utils.instance_scene_on_main(JumpEffect, global_position)
double_jump = true
# Just left ground

View File

@ -7,7 +7,7 @@
[ext_resource path="res://Scenes/Objects/Hurtbox.tscn" type="PackedScene" id=5]
[ext_resource path="res://Scenes/Player/PlayerCollider.tres" type="Shape2D" id=6]
[sub_resource type="Animation" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Idle"
length = 1.2
loop = true
@ -24,7 +24,7 @@ tracks/0/keys = {
"values": [ 0, 1, 2, 3 ]
}
[sub_resource type="Animation" id=3]
[sub_resource type="Animation" id=2]
resource_name = "Jump"
length = 0.1
tracks/0/type = "value"
@ -40,7 +40,7 @@ tracks/0/keys = {
"values": [ 11 ]
}
[sub_resource type="Animation" id=4]
[sub_resource type="Animation" id=3]
resource_name = "Run"
length = 0.6
loop = true
@ -74,7 +74,7 @@ tracks/1/keys = {
} ]
}
[sub_resource type="Animation" id=5]
[sub_resource type="Animation" id=4]
resource_name = "Blink"
length = 0.9
tracks/0/type = "value"
@ -126,12 +126,12 @@ position = Vector2( 0, -7 )
shape = ExtResource( 6 )
[node name="Animation" type="AnimationPlayer" parent="."]
anims/Idle = SubResource( 2 )
anims/Jump = SubResource( 3 )
anims/Run = SubResource( 4 )
anims/Idle = SubResource( 1 )
anims/Jump = SubResource( 2 )
anims/Run = SubResource( 3 )
[node name="BlinkAnimator" type="AnimationPlayer" parent="."]
anims/Blink = SubResource( 5 )
anims/Blink = SubResource( 4 )
[node name="Debug" parent="." instance=ExtResource( 3 )]
visible = false