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Lessons: Player health, damage, stats, resources

This commit is contained in:
Felipe M 2021-01-30 22:58:28 +01:00
parent 147199a012
commit 7842e15c6c
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
13 changed files with 153 additions and 18 deletions

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@ -0,0 +1,4 @@
extends Node
# warning-ignore-all:unused_class_variables
var PlayerStats = preload("res://Scenes/Player/PlayetStats.tres")

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@ -2,8 +2,12 @@ extends KinematicBody2D
export (int) var MAX_SPEED = 15
onready var stats = $EnemyStats
var motion = Vector2.ZERO
func _on_Hurtbox_hit(damage):
stats.health -= damage
func _on_Hurtbox_hit(_damage):
func _on_EnemyStats_enemy_died():
queue_free()

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@ -1,7 +1,9 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Enemies/Enemy.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Objects/Hurtbox.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Enemies/EnemyStats.tscn" type="PackedScene" id=3]
[ext_resource path="res://Scenes/Objects/Hitbox.tscn" type="PackedScene" id=4]
[node name="Enemy" type="KinematicBody2D"]
collision_layer = 0
@ -16,4 +18,10 @@ script = ExtResource( 1 )
[node name="Hurtbox" parent="." instance=ExtResource( 2 )]
collision_mask = 8
[node name="Hitbox" parent="." instance=ExtResource( 4 )]
collision_mask = 4
[node name="EnemyStats" parent="." instance=ExtResource( 3 )]
[connection signal="hit" from="Hurtbox" to="." method="_on_Hurtbox_hit"]
[connection signal="enemy_died" from="EnemyStats" to="." method="_on_EnemyStats_enemy_died"]

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@ -0,0 +1,13 @@
extends Node
signal enemy_died
export (int) var max_health = 1
# Needs to be onready to use the max_health variable
onready var health = max_health setget set_health
func set_health(value):
health = clamp(value, 0, max_health)
if health == 0:
emit_signal("enemy_died")

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scenes/Enemies/EnemyStats.gd" type="Script" id=1]
[node name="EnemyStats" type="Node"]
script = ExtResource( 1 )

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@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Scenes/Enemies/WalkingEnemy.gd" type="Script" id=1]
[ext_resource path="res://Assets/Enemies/WalkingEnemy.png" type="Texture" id=2]
@ -26,9 +26,11 @@ tracks/0/keys = {
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 7, 6 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 8, 6 )
[node name="WalkingEnemy" instance=ExtResource( 3 )]
script = ExtResource( 1 )
MAX_SPEED = 15
[node name="Sprite" parent="." index="0"]
position = Vector2( 0, -9 )
@ -76,4 +78,13 @@ collision_mask = 0
position = Vector2( 0, -7 )
shape = SubResource( 3 )
[node name="Collider" parent="Hitbox" index="0"]
position = Vector2( 0, -8 )
shape = SubResource( 4 )
[node name="EnemyStats" parent="." index="9"]
max_health = 3
[editable path="Hurtbox"]
[editable path="Hitbox"]

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@ -4,6 +4,8 @@ const DustEffect = preload("res://Scenes/Effects/DustEffect.tscn")
const PlayerBullet = preload("res://Scenes/Player/PlayerBullet.tscn")
const JumpEffect = preload("res://Scenes/Effects/JumpEffect.tscn")
var PlayerStats = ResourceLoader.PlayerStats
export (int) var acceleration = 512
export (int) var max_speed = 64
export (float) var friction = 0.25
@ -12,6 +14,7 @@ export (int) var jump_force = 128
export (int) var max_slope = 46
export (int) var bullet_speed = 250
var invincible = false setget set_invincible
var motion = Vector2.ZERO
var snap_vector = Vector2.ZERO
var just_jumped= false
@ -22,8 +25,15 @@ onready var coyoteJumpTimer = $CoyoteJumpTimer
onready var playerGun = $Sprite/PlayerGun
onready var muzzle = $Sprite/PlayerGun/Sprite/Muzzle
onready var fireBulletTimer = $FireBulletTimer
onready var blinkAnimator = $BlinkAnimator
func set_invincible(value):
invincible = value
func _ready():
PlayerStats.connect("player_died", self, "_on_died")
func _physics_process(delta):
just_jumped = false
var input_vector = get_input_vector()
@ -125,3 +135,11 @@ func move():
if is_on_floor() and get_floor_velocity().length() == 0 and abs(motion.x) < 1:
position.x = last_position.x
func _on_Hurtbox_hit(damage):
if not invincible:
PlayerStats.health -= damage
blinkAnimator.play("Blink")
func _on_died():
queue_free()

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@ -1,14 +1,11 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://Assets/Player/Player.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Player/Player.gd" type="Script" id=2]
[ext_resource path="res://DebugKinematicBody2D.tscn" type="PackedScene" id=3]
[ext_resource path="res://Scenes/Player/PlayerGun.tscn" type="PackedScene" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 7 )
[ext_resource path="res://Scenes/Objects/Hurtbox.tscn" type="PackedScene" id=5]
[ext_resource path="res://Scenes/Player/PlayerCollider.tres" type="Shape2D" id=6]
[sub_resource type="Animation" id=2]
resource_name = "Idle"
@ -77,6 +74,39 @@ tracks/1/keys = {
} ]
}
[sub_resource type="Animation" id=5]
resource_name = "Blink"
length = 0.9
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ false, true, false, true, false, true, false, true, false, true ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.9 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ true ],
"method": "set_invincible"
}, {
"args": [ false ],
"method": "set_invincible"
} ]
}
[node name="Player" type="KinematicBody2D"]
collision_mask = 2
script = ExtResource( 2 )
@ -93,13 +123,16 @@ position = Vector2( 1, 3 )
[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2( 0, -7 )
shape = SubResource( 1 )
shape = ExtResource( 6 )
[node name="Animation" type="AnimationPlayer" parent="."]
anims/Idle = SubResource( 2 )
anims/Jump = SubResource( 3 )
anims/Run = SubResource( 4 )
[node name="BlinkAnimator" type="AnimationPlayer" parent="."]
anims/Blink = SubResource( 5 )
[node name="Debug" parent="." instance=ExtResource( 3 )]
visible = false
@ -115,3 +148,15 @@ one_shot = true
[node name="FireBulletTimer" type="Timer" parent="."]
wait_time = 0.3
one_shot = true
[node name="Hurtbox" parent="." instance=ExtResource( 5 )]
collision_layer = 4
[node name="Collider" parent="Hurtbox" index="0"]
position = Vector2( 0, -7 )
shape = ExtResource( 6 )
[node name="InvincibleTimer" type="Timer" parent="."]
[connection signal="hit" from="Hurtbox" to="." method="_on_Hurtbox_hit"]
[editable path="Hurtbox"]

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@ -0,0 +1,4 @@
[gd_resource type="RectangleShape2D" format=2]
[resource]
extents = Vector2( 4, 7 )

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@ -0,0 +1,13 @@
extends Resource
class_name PlayerStats
var max_health = 4
var health = max_health setget set_health
signal player_died
func set_health(value):
health = clamp(value, 0, max_health)
if health == 0:
emit_signal("player_died")

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@ -0,0 +1,6 @@
[gd_resource type="Resource" load_steps=2 format=2]
[ext_resource path="res://Scenes/Player/PlayerStats.gd" type="Script" id=1]
[resource]
script = ExtResource( 1 )

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@ -30,12 +30,9 @@ position = Vector2( 64, 128 )
position = Vector2( 32, 160 )
[node name="WalkingEnemy2" parent="." instance=ExtResource( 5 )]
position = Vector2( 144, 208 )
position = Vector2( 160, 208 )
[node name="WalkingEnemy3" parent="." instance=ExtResource( 5 )]
position = Vector2( 208, 96 )
[node name="WalkingEnemy4" parent="." instance=ExtResource( 5 )]
position = Vector2( 320, 128 )
position = Vector2( 448, 80 )
[editable path="Player"]

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@ -8,9 +8,14 @@
config_version=4
_global_script_classes=[ ]
_global_script_classes=[ {
"base": "Resource",
"class": "PlayerStats",
"language": "GDScript",
"path": "res://Scenes/Player/PlayerStats.gd"
} ]
_global_script_class_icons={
"PlayerStats": ""
}
[application]
@ -22,6 +27,7 @@ config/icon="res://icon.png"
[autoload]
Utils="*res://Utils.gd"
ResourceLoader="*res://ResourceLoader.gd"
[display]