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Missiles break bricks

This commit is contained in:
Felipe M 2021-05-18 20:53:49 +02:00
parent 632d927938
commit 2e1bcbc225
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
5 changed files with 40 additions and 4 deletions

View File

@ -6,11 +6,13 @@
extents = Vector2( 8, 8 )
[node name="Brick" type="StaticBody2D"]
collision_layer = 18
collision_mask = 0
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="Collider" type="CollisionShape2D" parent="."]
position = Vector2( 8, 8 )
shape = SubResource( 1 )

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@ -0,0 +1,15 @@
extends "res://Scenes/Objects/Proyectile.gd"
const EnemyDeathEffect = preload("res://Scenes/Effects/EnemyDeathEffect.tscn")
const BRICK_LAYER_BIT = 4
func _ready():
pass # Replace with function body.
func _on_Hitbox_body_entered(body):
if body.get_collision_layer_bit(BRICK_LAYER_BIT):
body.queue_free()
Utils.instance_scene_on_main(EnemyDeathEffect, body.global_position + Vector2(8, 8))
._on_Hitbox_body_entered(body)

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Assets/Player/PlayerMissile.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Objects/Proyectile.tscn" type="PackedScene" id=2]
[ext_resource path="res://Assets/Effects/Particle.png" type="Texture" id=3]
[ext_resource path="res://Scenes/Player/PlayerMissile.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7, 2 )
@ -25,6 +26,7 @@ orbit_velocity_random = 0.0
scale_curve = SubResource( 3 )
[node name="PlayerMissile" instance=ExtResource( 2 )]
script = ExtResource( 4 )
[node name="Sprite" parent="." index="0"]
texture = ExtResource( 1 )
@ -34,7 +36,7 @@ position = Vector2( -0.5, 0 )
scale = Vector2( 2.125, 1 )
[node name="Hitbox" parent="." index="3"]
collision_mask = 10
collision_mask = 26
damage = 3
[node name="Collider" parent="Hitbox" index="0"]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://Scenes/World/TileMap.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Player/Player.tscn" type="PackedScene" id=2]
@ -10,6 +10,7 @@
[ext_resource path="res://Scenes/Enemies/FlyingEnemy.tscn" type="PackedScene" id=8]
[ext_resource path="res://Scenes/Enemies/PlantEnemy.tscn" type="PackedScene" id=9]
[ext_resource path="res://Scenes/Enemies/CrawlingEnemy.tscn" type="PackedScene" id=10]
[ext_resource path="res://Scenes/Objects/Brick.tscn" type="PackedScene" id=11]
[node name="World" type="Node"]
script = ExtResource( 3 )
@ -50,5 +51,20 @@ rotation = 3.14159
[node name="CrawlingEnemy" parent="." instance=ExtResource( 10 )]
position = Vector2( 72, 160 )
[node name="Brick" parent="." instance=ExtResource( 11 )]
position = Vector2( 111, 96 )
[node name="Brick2" parent="." instance=ExtResource( 11 )]
position = Vector2( 111, 112 )
[node name="Brick3" parent="." instance=ExtResource( 11 )]
position = Vector2( 111, 80 )
[node name="Brick4" parent="." instance=ExtResource( 11 )]
position = Vector2( 111, 64 )
[node name="Brick5" parent="." instance=ExtResource( 11 )]
position = Vector2( 111, 48 )
[editable path="Player"]
[editable path="Player/Hurtbox"]

View File

@ -122,6 +122,7 @@ fire_missile={
2d_physics/layer_2="World"
2d_physics/layer_3="PlayerHurtbox"
2d_physics/layer_4="EnemyHurtbox"
2d_physics/layer_5="Brick"
[rendering]