Missiles break bricks
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632d927938
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2e1bcbc225
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@ -6,11 +6,13 @@
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extents = Vector2( 8, 8 )
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[node name="Brick" type="StaticBody2D"]
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collision_layer = 18
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collision_mask = 0
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="Collider" type="CollisionShape2D" parent="."]
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position = Vector2( 8, 8 )
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shape = SubResource( 1 )
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@ -0,0 +1,15 @@
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extends "res://Scenes/Objects/Proyectile.gd"
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const EnemyDeathEffect = preload("res://Scenes/Effects/EnemyDeathEffect.tscn")
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const BRICK_LAYER_BIT = 4
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func _ready():
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pass # Replace with function body.
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func _on_Hitbox_body_entered(body):
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if body.get_collision_layer_bit(BRICK_LAYER_BIT):
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body.queue_free()
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Utils.instance_scene_on_main(EnemyDeathEffect, body.global_position + Vector2(8, 8))
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._on_Hitbox_body_entered(body)
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@ -1,8 +1,9 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Assets/Player/PlayerMissile.png" type="Texture" id=1]
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[ext_resource path="res://Scenes/Objects/Proyectile.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Assets/Effects/Particle.png" type="Texture" id=3]
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[ext_resource path="res://Scenes/Player/PlayerMissile.gd" type="Script" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 2 )
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@ -25,6 +26,7 @@ orbit_velocity_random = 0.0
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scale_curve = SubResource( 3 )
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[node name="PlayerMissile" instance=ExtResource( 2 )]
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script = ExtResource( 4 )
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[node name="Sprite" parent="." index="0"]
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texture = ExtResource( 1 )
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@ -34,7 +36,7 @@ position = Vector2( -0.5, 0 )
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scale = Vector2( 2.125, 1 )
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[node name="Hitbox" parent="." index="3"]
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collision_mask = 10
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collision_mask = 26
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damage = 3
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[node name="Collider" parent="Hitbox" index="0"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Scenes/World/TileMap.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Player/Player.tscn" type="PackedScene" id=2]
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@ -10,6 +10,7 @@
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[ext_resource path="res://Scenes/Enemies/FlyingEnemy.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Scenes/Enemies/PlantEnemy.tscn" type="PackedScene" id=9]
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[ext_resource path="res://Scenes/Enemies/CrawlingEnemy.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Scenes/Objects/Brick.tscn" type="PackedScene" id=11]
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[node name="World" type="Node"]
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script = ExtResource( 3 )
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@ -50,5 +51,20 @@ rotation = 3.14159
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[node name="CrawlingEnemy" parent="." instance=ExtResource( 10 )]
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position = Vector2( 72, 160 )
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[node name="Brick" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 96 )
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[node name="Brick2" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 112 )
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[node name="Brick3" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 80 )
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[node name="Brick4" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 64 )
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[node name="Brick5" parent="." instance=ExtResource( 11 )]
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position = Vector2( 111, 48 )
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[editable path="Player"]
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[editable path="Player/Hurtbox"]
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@ -122,6 +122,7 @@ fire_missile={
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2d_physics/layer_2="World"
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2d_physics/layer_3="PlayerHurtbox"
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2d_physics/layer_4="EnemyHurtbox"
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2d_physics/layer_5="Brick"
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[rendering]
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