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Boss encounter

This commit is contained in:
Felipe M 2021-05-22 17:06:32 +02:00
parent bdd9f2ea2c
commit 2b90d087c4
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
6 changed files with 111 additions and 4 deletions

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Levels/Level.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Enemies/BossEnemy.tscn" type="PackedScene" id=2]
[ext_resource path="res://Levels/Door.tscn" type="PackedScene" id=3]
[ext_resource path="res://Levels/DoorConnections/01_99.tres" type="Resource" id=4]
[ext_resource path="res://Scenes/Objects/Spikes.tscn" type="PackedScene" id=5]
[node name="Level_99" instance=ExtResource( 1 )]
@ -14,7 +15,33 @@ connection = ExtResource( 4 )
new_level_path = "res://Levels/Level_01.tscn"
[node name="BossEnemy" parent="." index="1" instance=ExtResource( 2 )]
position = Vector2( 162, 23 )
position = Vector2( 167, -25 )
[node name="TileMap" parent="." index="2"]
tile_data = PoolIntArray( -589821, 0, 4, -589820, 0, 196609, -589819, 0, 196609, -589818, 0, 196609, -589817, 0, 196609, -589816, 0, 196609, -589815, 0, 196609, -589814, 0, 196609, -589813, 0, 196609, -589812, 0, 196609, -589811, 0, 196609, -589810, 0, 196609, -589809, 0, 196609, -589808, 0, 196609, -589807, 0, 7, -524286, 0, 4, -524285, 0, 196615, -524271, 0, 196612, -524270, 0, 7, -458750, 0, 65539, -458734, 0, 65539, -393215, 0, 4, -393214, 0, 196615, -393198, 0, 196612, -393197, 0, 7, -327679, 0, 65539, -327661, 0, 65539, -262144, 0, 4, -262143, 0, 196615, -262125, 0, 196612, -262124, 0, 7, -196608, 0, 65539, -196588, 0, 65539, -131072, 0, 65539, -131052, 0, 65539, -1, 0, 196608, -65536, 0, 196615, -65516, 0, 65539, 20, 0, 65539, 65556, 0, 65539, 196607, 0, 196608, 131072, 0, 7, 131091, 0, 4, 131092, 0, 196615, 196608, 0, 196612, 196609, 0, 7, 196626, 0, 4, 196627, 0, 196615, 262145, 0, 196612, 262146, 0, 196609, 262147, 0, 196609, 262148, 0, 196609, 262149, 0, 196609, 262150, 0, 196609, 262151, 0, 196609, 262152, 0, 196609, 262153, 0, 196609, 262154, 0, 196609, 262155, 0, 196609, 262156, 0, 196609, 262157, 0, 196609, 262158, 0, 196609, 262159, 0, 196609, 262160, 0, 196609, 262161, 0, 196609, 262162, 0, 196615 )
tile_data = PoolIntArray( -589821, 0, 4, -589820, 0, 196609, -589819, 0, 196609, -589818, 0, 196609, -589817, 0, 196609, -589816, 0, 196609, -589815, 0, 196609, -589814, 0, 196609, -589813, 0, 196609, -589812, 0, 196609, -589811, 0, 196609, -589810, 0, 196609, -589809, 0, 196609, -589808, 0, 196609, -589807, 0, 7, -524286, 0, 4, -524285, 0, 196615, -524271, 0, 196612, -524270, 0, 7, -458750, 0, 65539, -458734, 0, 65539, -393215, 0, 4, -393214, 0, 196615, -393198, 0, 196612, -393197, 0, 7, -327679, 0, 65539, -327661, 0, 65539, -262144, 0, 4, -262143, 0, 196615, -262125, 0, 196612, -262124, 0, 7, -196608, 0, 65539, -196588, 0, 65539, -131072, 0, 65539, -131052, 0, 65539, -1, 0, 196608, -65536, 0, 196615, -65516, 0, 65539, 20, 0, 65539, 65556, 0, 65539, 196607, 0, 196608, 131072, 0, 7, 131091, 0, 4, 131092, 0, 196615, 196608, 0, 196612, 196609, 0, 7, 196612, 0, 0, 196613, 0, 1, 196614, 0, 2, 196616, 0, 0, 196617, 0, 2, 196621, 0, 3, 196623, 0, 3, 196626, 0, 4, 196627, 0, 196615, 262145, 0, 196612, 262146, 0, 196609, 262147, 0, 196609, 262148, 0, 196614, 262149, 0, 131073, 262150, 0, 196613, 262151, 0, 196609, 262152, 0, 196614, 262153, 0, 196613, 262154, 0, 196609, 262155, 0, 196609, 262156, 0, 196609, 262157, 0, 196616, 262158, 0, 196609, 262159, 0, 196616, 262160, 0, 196609, 262161, 0, 196609, 262162, 0, 196615 )
[node name="Spikes" type="Node2D" parent="." index="3"]
[node name="Spikes" parent="Spikes" index="0" instance=ExtResource( 5 )]
position = Vector2( 32, -48 )
rotation = 1.5708
[node name="Spikes2" parent="Spikes" index="1" instance=ExtResource( 5 )]
position = Vector2( 32, -16 )
rotation = 1.5708
[node name="Spikes3" parent="Spikes" index="2" instance=ExtResource( 5 )]
position = Vector2( 32, -32 )
rotation = 1.5708
[node name="Spikes4" parent="Spikes" index="3" instance=ExtResource( 5 )]
position = Vector2( 304, -22 )
rotation = -1.5708
[node name="Spikes5" parent="Spikes" index="4" instance=ExtResource( 5 )]
position = Vector2( 304, 10 )
rotation = -1.5708
[node name="Spikes6" parent="Spikes" index="5" instance=ExtResource( 5 )]
position = Vector2( 304, -6 )
rotation = -1.5708

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@ -0,0 +1,37 @@
extends "res://Scenes/Enemies/Enemy.gd"
var MainInstances = ResourceLoader.MainInstances
const Bullet = preload("res://Scenes/Objects/EnemyBullet.tscn")
export (int) var ACCELERATION = 70
onready var rightWallCheck = $RightWallCheck
onready var leftWallCheck = $LeftWallCheck
func _process(delta):
chase_player(delta)
func chase_player(delta):
var player = MainInstances.Player
if player != null: # We not dead
var direction_to_move = sign(player.global_position.x - global_position.x)
motion.x += ACCELERATION * delta * direction_to_move
motion.x = clamp(motion.x, -MAX_SPEED, MAX_SPEED)
global_position.x += motion.x * delta
rotation_degrees = lerp(rotation_degrees, (motion.x / MAX_SPEED) * 10, 0.3)
if rightWallCheck.is_colliding() and motion.x > 0:
motion.x *= -0.5
if rightWallCheck.is_colliding() and motion.x <= 0:
motion.x *= -0.5
func fire_bullet() -> void:
var bullet = Utils.instance_scene_on_main(Bullet, global_position)
var velocity = Vector2.DOWN * 50
velocity = velocity.rotated(deg2rad(rand_range(-30, 30)))
bullet.velocity = velocity
func _on_Timer_timeout():
fire_bullet()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/Enemies/BossEnemyHead.png" type="Texture" id=2]
@ -8,6 +8,7 @@
[ext_resource path="res://Assets/Enemies/BossEnemyLeg1.png" type="Texture" id=6]
[ext_resource path="res://Assets/Enemies/BossEnemyLeg2.png" type="Texture" id=7]
[ext_resource path="res://Assets/Enemies/BossEnemyLeg3.png" type="Texture" id=8]
[ext_resource path="res://Scenes/Enemies/BossEnemy.gd" type="Script" id=9]
[sub_resource type="Animation" id=1]
resource_name = "Base"
@ -816,8 +817,11 @@ radius = 18.0
length = 16.0
[node name="BossEnemy" instance=ExtResource( 1 )]
script = ExtResource( 9 )
MAX_SPEED = 50
[node name="OnionLayer" type="Sprite" parent="." index="0"]
visible = false
modulate = Color( 1, 1, 1, 0.113725 )
position = Vector2( 0, -11 )
texture = ExtResource( 5 )
@ -1005,5 +1009,19 @@ shape = SubResource( 4 )
[node name="EnemyStats" parent="." index="6"]
max_health = 100
[node name="RightWallCheck" type="RayCast2D" parent="." index="7"]
cast_to = Vector2( 0, 16 )
collision_mask = 2
[node name="LeftWallCheck" type="RayCast2D" parent="." index="8"]
cast_to = Vector2( 0, -16 )
collision_mask = 2
[node name="Timer" type="Timer" parent="." index="9"]
wait_time = 0.3
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[editable path="Hurtbox"]
[editable path="Hitbox"]

View File

@ -6,6 +6,8 @@ export (int) var MAX_SPEED = 15
onready var stats = $EnemyStats
signal died
var motion = Vector2.ZERO
func _on_Hurtbox_hit(damage):

View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Assets/Enemies/Spikes.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Objects/Hitbox.tscn" type="PackedScene" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 )
[node name="Spikes" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Hitbox" parent="." instance=ExtResource( 2 )]
collision_mask = 4
[node name="Collider" parent="Hitbox" index="0"]
position = Vector2( 8, 8 )
shape = SubResource( 1 )
[editable path="Hitbox"]

View File

@ -21,6 +21,7 @@ position = Vector2( 9, 88 )
[node name="UI" parent="." instance=ExtResource( 7 )]
[node name="Level_00" parent="." instance=ExtResource( 1 )]
position = Vector2( -132, -35 )
[editable path="Player"]
[editable path="Player/Hurtbox"]