Boss enemy
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Assets/Enemies/BossEnemyHead.png" type="Texture" id=2]
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[ext_resource path="res://Assets/Enemies/BossEnemyBody.png" type="Texture" id=3]
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[ext_resource path="res://Assets/Enemies/BossEnemyWing.png" type="Texture" id=4]
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[ext_resource path="res://Assets/Enemies/BossEnemy.png" type="Texture" id=5]
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[ext_resource path="res://Assets/Enemies/BossEnemyLeg1.png" type="Texture" id=6]
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[ext_resource path="res://Assets/Enemies/BossEnemyLeg2.png" type="Texture" id=7]
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[ext_resource path="res://Assets/Enemies/BossEnemyLeg3.png" type="Texture" id=8]
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[node name="BossEnemy" instance=ExtResource( 1 )]
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[node name="OnionLayer" type="Sprite" parent="." index="0"]
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modulate = Color( 1, 1, 1, 0.113725 )
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position = Vector2( 0, -11 )
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texture = ExtResource( 5 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Sprite" parent="." index="1"]
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texture = ExtResource( 3 )
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[node name="LeftWing" type="Sprite" parent="Sprite" index="0"]
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show_behind_parent = true
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position = Vector2( -8, -19 )
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texture = ExtResource( 4 )
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offset = Vector2( -21, -5 )
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[node name="RightWing" type="Sprite" parent="Sprite" index="1"]
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show_behind_parent = true
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position = Vector2( 50, -19 )
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rotation = 3.14159
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scale = Vector2( 1, -1 )
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texture = ExtResource( 4 )
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offset = Vector2( 21, -5 )
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[node name="LeftUpperLeg" type="Sprite" parent="Sprite" index="2"]
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show_behind_parent = true
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position = Vector2( -12, -12 )
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texture = ExtResource( 6 )
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offset = Vector2( -4, 1 )
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__meta__ = {
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"_edit_ik_": true
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}
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[node name="MiddleSegment" type="Sprite" parent="Sprite/LeftUpperLeg" index="0"]
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position = Vector2( -9, 3 )
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texture = ExtResource( 7 )
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offset = Vector2( -2, 4 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="EndSegment" type="Sprite" parent="Sprite/LeftUpperLeg/MiddleSegment" index="0"]
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position = Vector2( -6, 10 )
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texture = ExtResource( 8 )
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offset = Vector2( 1, 2 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="EndPoint" type="Position2D" parent="Sprite/LeftUpperLeg/MiddleSegment/EndSegment" index="0"]
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position = Vector2( 3, 5 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="LeftLowerLeg" type="Sprite" parent="Sprite" index="3"]
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show_behind_parent = true
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position = Vector2( -9, 4.76837e-07 )
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rotation = -0.261799
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texture = ExtResource( 6 )
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offset = Vector2( -4, 1 )
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__meta__ = {
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"_edit_ik_": true
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}
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[node name="MiddleSegment" type="Sprite" parent="Sprite/LeftLowerLeg" index="0"]
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position = Vector2( -12, 3 )
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rotation = -0.436332
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texture = ExtResource( 7 )
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offset = Vector2( -2, 4 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="EndSegment" type="Sprite" parent="Sprite/LeftLowerLeg/MiddleSegment" index="0"]
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position = Vector2( -6, 10 )
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rotation = -0.349066
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texture = ExtResource( 8 )
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offset = Vector2( 1, 2 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="EndPoint" type="Position2D" parent="Sprite/LeftLowerLeg/MiddleSegment/EndSegment" index="0"]
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position = Vector2( 3, 5 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="RightUpeerLeg" type="Sprite" parent="Sprite" index="4"]
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show_behind_parent = true
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position = Vector2( 12, -12 )
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texture = ExtResource( 6 )
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offset = Vector2( 5, 1 )
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flip_h = true
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__meta__ = {
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"_edit_ik_": true
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}
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[node name="MiddleSegment" type="Sprite" parent="Sprite/RightUpeerLeg" index="0"]
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position = Vector2( 12, 3 )
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texture = ExtResource( 7 )
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offset = Vector2( 3, 4 )
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flip_h = true
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="EndSegment" type="Sprite" parent="Sprite/RightUpeerLeg/MiddleSegment" index="0"]
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position = Vector2( 6, 10 )
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rotation = 0.261799
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texture = ExtResource( 8 )
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offset = Vector2( -1, 2 )
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flip_h = true
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="EndPoint" type="Position2D" parent="Sprite/RightUpeerLeg/MiddleSegment/EndSegment" index="0"]
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position = Vector2( -3, 5 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="RightLowerLeg" type="Sprite" parent="Sprite" index="5"]
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show_behind_parent = true
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position = Vector2( 9, 0 )
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rotation = 0.261799
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texture = ExtResource( 6 )
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offset = Vector2( 5, 1 )
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flip_h = true
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__meta__ = {
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"_edit_ik_": true
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}
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[node name="MiddleSegment" type="Sprite" parent="Sprite/RightLowerLeg" index="0"]
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position = Vector2( 12.1781, 2.94854 )
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rotation = 0.436332
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texture = ExtResource( 7 )
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offset = Vector2( 3, 4 )
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flip_h = true
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="EndSegment" type="Sprite" parent="Sprite/RightLowerLeg/MiddleSegment" index="0"]
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position = Vector2( 6, 10 )
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rotation = 0.261799
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texture = ExtResource( 8 )
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offset = Vector2( -1, 2 )
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flip_h = true
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="EndPoint" type="Position2D" parent="Sprite/RightLowerLeg/MiddleSegment/EndSegment" index="0"]
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position = Vector2( -3, 5 )
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="Head" type="Sprite" parent="Sprite" index="6"]
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position = Vector2( 0, -7 )
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texture = ExtResource( 2 )
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