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Missiles unlockable

This commit is contained in:
Felipe M 2021-05-18 21:05:50 +02:00
parent 2e1bcbc225
commit 0f3f6f0133
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
12 changed files with 82 additions and 3 deletions

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@ -0,0 +1,5 @@
extends Powerup
func _pickup():
PlayerStats.missiles_unlocked = true
queue_free()

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@ -0,0 +1,18 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Player/PowerUp.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/Player/PlayerMissile.png" type="Texture" id=2]
[ext_resource path="res://Scenes/Player/MissilesPowerup.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 3, 7 )
[node name="MissilesPowerup" instance=ExtResource( 1 )]
script = ExtResource( 3 )
[node name="Sprite" parent="." index="0"]
rotation = -1.5708
texture = ExtResource( 2 )
[node name="Collision" parent="." index="1"]
shape = SubResource( 1 )

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@ -39,6 +39,7 @@ onready var playerGun = $Sprite/PlayerGun
onready var muzzle = $Sprite/PlayerGun/Sprite/Muzzle
onready var fireBulletTimer = $FireBulletTimer
onready var blinkAnimator = $BlinkAnimator
onready var powerupDetector = $PowerupDetector
func set_invincible(value):
@ -82,7 +83,7 @@ func _physics_process(delta):
if Input.is_action_pressed("fire") and fireBulletTimer.time_left == 0:
fire_bullet()
if Input.is_action_pressed("fire_missile") and fireBulletTimer.time_left == 0 and PlayerStats.missiles > 0:
if Input.is_action_pressed("fire_missile") and fireBulletTimer.time_left == 0 and PlayerStats.missiles > 0 and PlayerStats.missiles_unlocked:
fire_missile()
func fire_bullet():
@ -237,3 +238,7 @@ func _on_Hurtbox_hit(damage):
func _on_died():
queue_free()
func _on_PowerupDetector_area_entered(area):
if area is Powerup:
area._pickup()

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@ -174,6 +174,15 @@ shape = ExtResource( 6 )
[node name="InvincibleTimer" type="Timer" parent="."]
[node name="PowerupDetector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 32
[node name="Collision" type="CollisionShape2D" parent="PowerupDetector"]
position = Vector2( 0, -7 )
shape = ExtResource( 6 )
[connection signal="hit" from="Hurtbox" to="." method="_on_Hurtbox_hit"]
[connection signal="area_entered" from="PowerupDetector" to="." method="_on_PowerupDetector_area_entered"]
[editable path="Hurtbox"]

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@ -3,10 +3,12 @@ class_name PlayerStats
var max_health = 4
var health = max_health setget set_health
var missiles_unlocked = false setget set_missiles_unlocked
var max_missiles = 3
var missiles = max_missiles setget set_missiles
signal player_health_changed(value)
signal player_missiles_unlocked(value)
signal player_missiles_changed(value)
signal player_died
@ -23,3 +25,7 @@ func set_health(value):
func set_missiles(value):
missiles = clamp(value, 0, max_missiles)
emit_signal("player_missiles_changed", missiles)
func set_missiles_unlocked(value):
missiles_unlocked = value
emit_signal("player_missiles_unlocked", value)

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@ -0,0 +1,7 @@
extends Area2D
class_name Powerup
var PlayerStats = ResourceLoader.PlayerStats
func _pickup():
pass

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@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scenes/Player/PowerUp.gd" type="Script" id=1]
[node name="PowerUp" type="Area2D"]
collision_layer = 32
collision_mask = 0
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
[node name="Collision" type="CollisionShape2D" parent="."]

View File

@ -6,6 +6,10 @@ onready var label = $Label
func _ready():
PlayerStats.connect("player_missiles_changed", self, "_on_player_missiles_changed")
PlayerStats.connect("player_missiles_unlocked", self, "_on_player_missiles_unlocked")
func _on_player_missiles_changed(value):
label.text = str(value)
func _on_player_missiles_unlocked(value):
visible = value

View File

@ -5,6 +5,7 @@
[ext_resource path="res://Scenes/UI/MissilesUI.gd" type="Script" id=3]
[node name="MissilesUI" type="HBoxContainer"]
visible = false
margin_right = 33.0
margin_bottom = 12.0
script = ExtResource( 3 )

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@ -16,6 +16,7 @@ margin_bottom = 16.0
visible = false
[node name="MissilesUI" parent="." instance=ExtResource( 3 )]
visible = false
margin_left = 4.0
margin_top = 19.0
margin_right = 37.0

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=13 format=2]
[ext_resource path="res://Scenes/World/TileMap.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Player/Player.tscn" type="PackedScene" id=2]
@ -11,6 +11,7 @@
[ext_resource path="res://Scenes/Enemies/PlantEnemy.tscn" type="PackedScene" id=9]
[ext_resource path="res://Scenes/Enemies/CrawlingEnemy.tscn" type="PackedScene" id=10]
[ext_resource path="res://Scenes/Objects/Brick.tscn" type="PackedScene" id=11]
[ext_resource path="res://Scenes/Player/MissilesPowerup.tscn" type="PackedScene" id=12]
[node name="World" type="Node"]
script = ExtResource( 3 )
@ -66,5 +67,8 @@ position = Vector2( 111, 64 )
[node name="Brick5" parent="." instance=ExtResource( 11 )]
position = Vector2( 111, 48 )
[node name="MissilesPowerup" parent="." instance=ExtResource( 12 )]
position = Vector2( 64, 42 )
[editable path="Player"]
[editable path="Player/Hurtbox"]

View File

@ -18,10 +18,16 @@ _global_script_classes=[ {
"class": "PlayerStats",
"language": "GDScript",
"path": "res://Scenes/Player/PlayerStats.gd"
}, {
"base": "Area2D",
"class": "Powerup",
"language": "GDScript",
"path": "res://Scenes/Player/PowerUp.gd"
} ]
_global_script_class_icons={
"MainInstances": "",
"PlayerStats": ""
"PlayerStats": "",
"Powerup": ""
}
[application]
@ -123,6 +129,7 @@ fire_missile={
2d_physics/layer_3="PlayerHurtbox"
2d_physics/layer_4="EnemyHurtbox"
2d_physics/layer_5="Brick"
2d_physics/layer_6="PowerUp"
[rendering]